My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Elixir Golem Wizard Witch Sparky
The Log
Firecracker Elixir Golem Witch Sparky
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Wizard Witch Sparky
Fireball
Firecracker Elixir Golem Wizard Witch Sparky
Poison
Firecracker Elixir Golem Wizard Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Fireball Freeze Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Fireball Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Sparky Mega Knight
Elixir Golem
Firecracker Fireball Wizard Witch Sparky
Fireball
Elixir Golem Freeze Sparky Mega Knight
Wizard
Elixir Golem Sparky Mega Knight
Freeze
Fireball
Witch
Elixir Golem Mega Knight
Sparky
Firecracker Elixir Golem Fireball Wizard
Mega Knight
Firecracker Fireball Wizard Witch

Defense Synergies 0 8

Firecracker
Mega Knight
Elixir Golem
Fireball
Freeze Mega Knight
Wizard
Freeze Mega Knight
Freeze
Fireball Wizard Sparky Mega Knight
Witch
Mega Knight
Sparky
Freeze
Mega Knight
Firecracker Fireball Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Sparky
Sparky Firecracker Witch Mega Knight
Witch Sparky Mega Knight Freeze
Witch Sparky Firecracker Mega Knight
Firecracker Fireball Sparky Mega Knight
Fireball Freeze Firecracker Mega Knight
Firecracker Fireball Wizard Freeze Witch
Fireball Sparky Mega Knight
Witch Sparky
Firecracker Sparky Mega Knight
Witch Firecracker Fireball Wizard Freeze Mega Knight
Firecracker Fireball Wizard Witch
Sparky Mega Knight Fireball Wizard Freeze Witch
Fireball Wizard Sparky Mega Knight Firecracker Freeze Witch
Sparky Mega Knight
Fireball Freeze Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Fireball Witch
Fireball Mega Knight Firecracker Wizard Witch
Wizard Freeze Witch Firecracker Fireball Mega Knight
Sparky
Wizard Mega Knight Firecracker Fireball Witch Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Sparky
Fireball Firecracker Wizard Mega Knight
Mega Knight Witch Sparky
Mega Knight Fireball Sparky
Witch Sparky Mega Knight
Firecracker Fireball Wizard Freeze Witch
Sparky Fireball Witch
Mega Knight Sparky
Freeze Mega Knight Firecracker Fireball Witch Sparky
Witch Sparky
Mega Knight Witch Sparky
Mega Knight Fireball
Mega Knight Fireball Wizard Witch Sparky
Wizard Firecracker Fireball Witch Sparky Mega Knight
Witch Sparky Firecracker Fireball Freeze
Mega Knight Firecracker Fireball Wizard Freeze Witch Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze Sparky
Firecracker Fireball
Fireball Sparky
Firecracker Fireball Freeze Sparky
Fireball Wizard Firecracker Sparky Mega Knight
Firecracker Fireball Wizard Freeze Witch
Firecracker Wizard Witch Sparky
Fireball Firecracker Wizard Freeze
Fireball Firecracker Wizard
Fireball Sparky
Firecracker Fireball Wizard Sparky
Fireball Firecracker Wizard
Firecracker Fireball Sparky
Firecracker Fireball Freeze
Firecracker Fireball Sparky
Firecracker Fireball Wizard Witch Sparky
Firecracker Fireball Wizard Sparky Mega Knight
Fireball Freeze Sparky
Sparky
Firecracker Fireball Wizard Sparky Mega Knight
Firecracker Fireball Wizard Witch Mega Knight
Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Fireball
Firecracker Freeze Fireball Wizard Witch Sparky Mega Knight
Witch
Firecracker Fireball Wizard Witch Sparky
Fireball Wizard Witch Sparky Mega Knight
Fireball Firecracker Sparky
Firecracker Fireball Wizard Witch Sparky
Firecracker Fireball Wizard Freeze Witch
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Firecracker Fireball Freeze Sparky
Sparky Mega Knight
Firecracker Fireball Wizard Sparky
Fireball Freeze Witch
Fireball Firecracker Wizard Witch
Freeze
Fireball
Fireball Firecracker Wizard Sparky Mega Knight
Firecracker Fireball Wizard
Fireball Sparky
Firecracker Sparky Mega Knight
Firecracker Fireball Freeze Witch Sparky
Firecracker Fireball Witch
Firecracker Fireball Freeze Witch Sparky Mega Knight
Sparky
Fireball Firecracker Wizard Sparky Mega Knight

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