My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Furnace Baby Dragon Witch Bowler Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Furnace Baby Dragon Witch
Zap
Firecracker Furnace Witch
Barbarian Barrel
Firecracker Elixir Golem Furnace Witch Executioner
The Log
Firecracker Elixir Golem Furnace Witch
Earthquake
Firecracker Elixir Golem Furnace Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Firecracker Elixir Golem Baby Dragon Witch Bowler Executioner
Fireball
Firecracker Elixir Golem Furnace Baby Dragon Witch Bowler Executioner
Poison
Firecracker Elixir Golem Furnace Witch Executioner
Lightning
Furnace Baby Dragon Witch Bowler Executioner
Rocket
Furnace Witch Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Baby Dragon Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Bowler Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Furnace Baby Dragon Witch Bowler Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Furnace Baby Dragon

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Baby Dragon Bowler Mega Knight
Elixir Golem
Firecracker Furnace Baby Dragon Witch Bowler Executioner
Furnace
Elixir Golem Baby Dragon Bowler
Baby Dragon
Firecracker Elixir Golem Furnace Witch Bowler Mega Knight
Witch
Elixir Golem Baby Dragon Bowler Mega Knight
Bowler
Firecracker Elixir Golem Furnace Baby Dragon Witch Executioner
Executioner
Elixir Golem Bowler Mega Knight
Mega Knight
Firecracker Baby Dragon Witch Executioner

Defense Synergies 0 10

Firecracker
Baby Dragon Mega Knight
Elixir Golem
Furnace
Baby Dragon Bowler
Baby Dragon
Firecracker Furnace Witch Bowler Mega Knight
Witch
Baby Dragon Bowler Mega Knight
Bowler
Furnace Baby Dragon Witch
Executioner
Mega Knight
Mega Knight
Firecracker Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Baby Dragon Executioner
Firecracker Furnace Witch Executioner Mega Knight
Furnace Witch Bowler Mega Knight Executioner
Witch Firecracker Furnace Bowler Mega Knight
Firecracker Bowler Mega Knight
Bowler Firecracker Furnace Baby Dragon Executioner Mega Knight
Furnace Firecracker Baby Dragon Witch Executioner
Bowler Baby Dragon Mega Knight
Witch Furnace
Firecracker Bowler Mega Knight
Witch Executioner Firecracker Furnace Baby Dragon Bowler Mega Knight
Executioner Firecracker Furnace Baby Dragon Witch
Furnace Bowler Mega Knight Witch
Bowler Executioner Mega Knight Firecracker Furnace Baby Dragon Witch
Furnace Mega Knight
Furnace Bowler Mega Knight
Mega Knight Firecracker Furnace Witch Bowler Executioner
Mega Knight Firecracker Furnace Baby Dragon Witch Bowler Executioner
Furnace Baby Dragon Witch Executioner Firecracker Bowler Mega Knight
Bowler Mega Knight Firecracker Furnace Baby Dragon Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Witch Bowler
Firecracker Baby Dragon Bowler Executioner Mega Knight
Mega Knight Furnace Witch Bowler
Bowler Mega Knight
Witch Bowler Executioner Mega Knight
Firecracker Furnace Executioner Baby Dragon Witch
Furnace Witch Bowler
Mega Knight
Mega Knight Firecracker Baby Dragon Witch
Witch
Mega Knight Witch Bowler
Mega Knight Bowler
Bowler Mega Knight Witch Executioner
Firecracker Furnace Baby Dragon Witch Bowler Executioner Mega Knight
Witch Firecracker Furnace Baby Dragon Bowler Executioner
Bowler Executioner Mega Knight Firecracker Baby Dragon Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Bowler Executioner
Baby Dragon
Firecracker
Executioner Firecracker Furnace Baby Dragon Bowler Mega Knight
Firecracker Executioner Furnace Baby Dragon Witch
Firecracker Furnace Baby Dragon Witch Bowler Executioner
Firecracker Baby Dragon Bowler Executioner
Firecracker
Bowler
Firecracker Bowler
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Bowler Executioner
Firecracker Baby Dragon
Firecracker Furnace Baby Dragon
Firecracker Furnace Baby Dragon Witch Bowler Executioner
Firecracker Furnace Baby Dragon Bowler Executioner Mega Knight
Firecracker Baby Dragon Bowler Executioner Mega Knight
Firecracker Baby Dragon Witch Bowler Mega Knight
Baby Dragon Bowler Mega Knight
Bowler
Baby Dragon
Firecracker Furnace Baby Dragon Witch Bowler Executioner Mega Knight
Witch
Firecracker Baby Dragon Witch Bowler Executioner
Baby Dragon Witch Bowler Mega Knight
Firecracker Baby Dragon
Firecracker Furnace Baby Dragon Witch Executioner
Firecracker Witch
Bowler
Mega Knight
Firecracker
Mega Knight
Firecracker Bowler
Witch
Firecracker Baby Dragon Witch Executioner
Firecracker Baby Dragon Bowler Executioner Mega Knight
Firecracker Baby Dragon Bowler Executioner
Firecracker Executioner Mega Knight
Firecracker Baby Dragon Witch Bowler
Firecracker Witch Executioner
Firecracker Baby Dragon Witch Bowler Executioner Mega Knight
Firecracker Bowler Mega Knight

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