My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Giant Witch Executioner Sparky Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Sparky Mighty Miner
Giant Snowball
Witch Mighty Miner
Zap
Firecracker Witch Sparky Mighty Miner
Barbarian Barrel
Firecracker Elixir Golem Witch Executioner Sparky
The Log
Firecracker Elixir Golem Witch Sparky
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Witch Executioner Sparky
Fireball
Firecracker Elixir Golem Witch Executioner Sparky Mighty Miner
Poison
Firecracker Elixir Golem Witch Executioner Sparky
Lightning
Witch Executioner Sparky Mighty Miner
Rocket
Witch Executioner Sparky Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Executioner Sparky Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Freeze Mighty Miner Giant Witch Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Freeze Mighty Miner

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Giant Sparky
Elixir Golem
Firecracker Witch Executioner Sparky
Giant
Sparky Firecracker Witch Executioner
Freeze
Witch
Elixir Golem Giant
Executioner
Elixir Golem Giant
Sparky
Giant Firecracker Elixir Golem
Mighty Miner

Defense Synergies 0 1

Firecracker
Elixir Golem
Giant
Freeze
Sparky
Witch
Executioner
Sparky
Freeze
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Sparky
Sparky Firecracker Witch Executioner
Witch Sparky Freeze Executioner
Witch Sparky Firecracker
Firecracker Sparky
Freeze Firecracker Executioner
Firecracker Freeze Witch Executioner
Sparky
Witch Sparky Mighty Miner
Firecracker Sparky
Witch Executioner Firecracker Freeze
Executioner Firecracker Witch
Sparky Freeze Witch
Executioner Sparky Firecracker Freeze Witch
Sparky
Freeze Sparky
Sparky Firecracker Witch Executioner
Firecracker Witch Executioner
Freeze Witch Executioner Firecracker
Sparky
Firecracker Witch Executioner Sparky
Sparky Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Sparky
Firecracker Executioner
Witch Sparky
Sparky
Witch Executioner Sparky Mighty Miner
Firecracker Executioner Freeze Witch
Sparky Witch
Mighty Miner Sparky
Freeze Firecracker Witch Sparky
Witch Sparky
Witch Sparky
Witch Executioner Sparky
Firecracker Witch Executioner Sparky
Witch Sparky Firecracker Freeze Executioner Mighty Miner
Executioner Firecracker Freeze Witch Sparky Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Sparky
Firecracker Executioner
Sparky
Firecracker Freeze Sparky
Executioner Firecracker Sparky
Firecracker Executioner Freeze Witch
Firecracker Witch Executioner Sparky
Firecracker Freeze Executioner
Firecracker
Sparky
Firecracker Sparky
Firecracker Executioner
Firecracker Executioner Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Witch Executioner Sparky
Firecracker Executioner Sparky
Freeze Sparky
Sparky
Firecracker Executioner Sparky
Firecracker Witch
Sparky
Sparky
Firecracker Freeze Witch Executioner Sparky
Witch
Firecracker Witch Executioner Sparky
Witch Sparky
Firecracker Sparky
Firecracker Witch Executioner Sparky
Firecracker Freeze Witch
Sparky
Sparky
Firecracker Freeze Sparky
Mighty Miner Sparky
Firecracker Sparky
Freeze Witch
Firecracker Witch Executioner
Freeze
Firecracker Executioner Sparky
Firecracker Executioner
Sparky
Firecracker Executioner Sparky
Firecracker Freeze Witch Sparky
Firecracker Witch Executioner
Firecracker Freeze Witch Executioner Sparky
Sparky
Firecracker Sparky

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