My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Goblin Curse Giant Skeleton
Giant Snowball
Hog Rider Goblin Curse Electro Dragon
Zap
Firecracker Goblin Curse
Barbarian Barrel
Firecracker Elixir Golem Goblin Curse Giant Skeleton
The Log
Firecracker Elixir Golem Hog Rider Goblin Curse Giant Skeleton
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Firecracker Goblin Curse
Royal Delivery
Firecracker Elixir Golem Hog Rider Battle Healer Electro Dragon Giant Skeleton
Fireball
Firecracker Elixir Golem Hog Rider Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Goblin Curse Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Hog Rider Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Goblin Curse Rage Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Firecracker Elixir Golem Hog Rider Battle Healer Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Firecracker Elixir Golem

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Battle Healer Giant Skeleton
Elixir Golem
Firecracker Battle Healer Rage Hog Rider Electro Dragon
Hog Rider
Firecracker Rage Elixir Golem Battle Healer Giant Skeleton
Battle Healer
Elixir Golem Rage Electro Dragon Firecracker Hog Rider Giant Skeleton
Goblin Curse
Rage
Elixir Golem Hog Rider Battle Healer Electro Dragon Giant Skeleton
Electro Dragon
Battle Healer Elixir Golem Rage Giant Skeleton
Giant Skeleton
Firecracker Hog Rider Battle Healer Rage Electro Dragon

Defense Synergies 1 5

Firecracker
Battle Healer Electro Dragon Giant Skeleton
Elixir Golem
Hog Rider
Battle Healer
Electro Dragon Firecracker Giant Skeleton
Goblin Curse
Rage
Electro Dragon
Battle Healer Firecracker Giant Skeleton
Giant Skeleton
Firecracker Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Firecracker Battle Healer Goblin Curse Electro Dragon
Goblin Curse Electro Dragon Giant Skeleton
Firecracker Goblin Curse Electro Dragon
Firecracker Battle Healer Giant Skeleton
Firecracker Electro Dragon
Firecracker Goblin Curse Electro Dragon
Battle Healer Electro Dragon Giant Skeleton
Goblin Curse
Firecracker Battle Healer Giant Skeleton
Goblin Curse Firecracker Electro Dragon Giant Skeleton
Firecracker Goblin Curse Electro Dragon
Battle Healer Goblin Curse Electro Dragon Giant Skeleton
Firecracker Goblin Curse Electro Dragon
Goblin Curse
Goblin Curse
Firecracker Electro Dragon
Firecracker Battle Healer Electro Dragon
Firecracker Battle Healer Goblin Curse Electro Dragon Giant Skeleton
Goblin Curse
Firecracker Battle Healer Goblin Curse Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Giant Skeleton
Firecracker Battle Healer Electro Dragon
Giant Skeleton Battle Healer Electro Dragon
Giant Skeleton Battle Healer
Giant Skeleton Battle Healer Goblin Curse
Firecracker Goblin Curse Electro Dragon
Battle Healer Giant Skeleton
Giant Skeleton Battle Healer Goblin Curse
Electro Dragon Giant Skeleton Firecracker
Goblin Curse
Electro Dragon Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Curse
Firecracker Goblin Curse Electro Dragon
Electro Dragon Firecracker Battle Healer Giant Skeleton
Firecracker Battle Healer Goblin Curse Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Giant Skeleton
Firecracker Goblin Curse Electro Dragon
Electro Dragon Giant Skeleton
Firecracker Giant Skeleton
Firecracker Goblin Curse
Firecracker Goblin Curse Electro Dragon
Firecracker
Firecracker Goblin Curse Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Electro Dragon
Firecracker Goblin Curse Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Goblin Curse Electro Dragon
Giant Skeleton
Electro Dragon
Firecracker Goblin Curse Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Goblin Curse
Firecracker Goblin Curse Electro Dragon
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon
Giant Skeleton
Firecracker Goblin Curse
Electro Dragon
Firecracker Goblin Curse Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Giant Skeleton
Firecracker Electro Dragon

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