My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Witch
The Log
Firecracker Elixir Golem Hog Rider Witch
Earthquake
Firecracker Elixir Golem Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Hog Rider Witch
Fireball
Firecracker Elixir Golem Hog Rider Witch
Poison
Firecracker Elixir Golem Witch
Lightning
Witch Monk
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tornado Hog Rider Freeze Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Tornado Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Tornado Mega Knight Monk
Elixir Golem
Firecracker Hog Rider Tornado Witch Monk
Hog Rider
Firecracker Freeze Elixir Golem Tornado Witch Mega Knight
Tornado
Firecracker Elixir Golem Hog Rider Freeze Witch Mega Knight
Freeze
Hog Rider Tornado
Witch
Elixir Golem Hog Rider Tornado Mega Knight
Mega Knight
Firecracker Hog Rider Tornado Witch
Monk
Firecracker Elixir Golem

Defense Synergies 0 6

Firecracker
Tornado Mega Knight
Elixir Golem
Hog Rider
Tornado
Firecracker Witch Mega Knight
Freeze
Mega Knight
Witch
Tornado Mega Knight
Mega Knight
Firecracker Tornado Freeze Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Witch Mega Knight Monk
Tornado Witch Mega Knight Freeze
Witch Firecracker Mega Knight Monk
Firecracker Tornado Mega Knight Monk
Tornado Freeze Firecracker Mega Knight
Tornado Firecracker Freeze Witch
Mega Knight Monk
Witch Tornado
Tornado Firecracker Mega Knight
Witch Firecracker Tornado Freeze Mega Knight
Firecracker Tornado Witch
Mega Knight Freeze Witch
Mega Knight Firecracker Tornado Freeze Witch
Mega Knight
Tornado Monk Freeze Mega Knight
Mega Knight Firecracker Tornado Witch
Mega Knight Firecracker Tornado Witch
Tornado Freeze Witch Firecracker Mega Knight
Tornado
Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Mega Knight Monk
Mega Knight Witch
Mega Knight Tornado Monk
Witch Mega Knight
Firecracker Tornado Freeze Witch Monk
Witch
Mega Knight
Freeze Mega Knight Firecracker Tornado Witch Monk
Witch
Mega Knight Witch
Mega Knight Monk Tornado
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Firecracker Tornado Freeze Monk
Mega Knight Firecracker Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Monk
Firecracker Monk Tornado
Firecracker Freeze
Firecracker Mega Knight
Firecracker Tornado Freeze Witch Monk
Firecracker Tornado Witch
Firecracker Tornado Freeze
Monk Firecracker Tornado
Tornado
Firecracker Monk Tornado
Monk Firecracker Tornado
Firecracker
Firecracker Freeze Monk
Firecracker
Firecracker Witch
Firecracker Mega Knight
Monk Tornado Freeze
Firecracker Mega Knight Monk
Firecracker Tornado Witch Mega Knight Monk
Mega Knight Monk
Tornado
Tornado Monk
Monk
Firecracker Tornado Freeze Witch Mega Knight
Witch
Firecracker Tornado Witch Monk
Tornado Witch Mega Knight Monk
Firecracker Tornado
Firecracker Tornado Witch
Firecracker Freeze Witch
Mega Knight
Firecracker Freeze Monk
Mega Knight
Firecracker Monk
Freeze Witch
Firecracker Tornado Witch Monk
Freeze
Firecracker Mega Knight
Firecracker
Monk Tornado
Firecracker Mega Knight
Firecracker Tornado Freeze Witch
Firecracker Tornado Witch
Firecracker Tornado Freeze Witch Mega Knight Monk
Firecracker Mega Knight Monk

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