My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Bad
Synergy
Good
Versatility
Bad
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Clone
Giant Snowball
Goblin Barrel Clone Princess Little Prince
Zap
Firecracker Goblin Barrel Clone Princess Little Prince
Barbarian Barrel
Firecracker Elixir Golem Goblin Barrel Clone Princess Little Prince
The Log
Firecracker Elixir Golem Goblin Barrel Clone Princess Little Prince
Earthquake
Firecracker Elixir Golem Goblin Barrel Clone
Arrows
Firecracker Goblin Barrel Clone Princess Little Prince
Royal Delivery
Firecracker Elixir Golem Goblin Barrel Clone Princess Little Prince
Fireball
Firecracker Elixir Golem Goblin Barrel Clone Princess Little Prince
Poison
Firecracker Elixir Golem Clone Princess Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Elixir Golem Goblin Barrel Clone Princess Little Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Elixir Golem

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Goblin Barrel Princess
Elixir Golem
Firecracker Rage Mirror Goblin Barrel
Mirror
Goblin Barrel Firecracker Elixir Golem Princess
Rage
Elixir Golem
Goblin Barrel
Mirror Firecracker Elixir Golem Clone Princess
Clone
Goblin Barrel
Princess
Firecracker Mirror Goblin Barrel
Little Prince

Defense Synergies 0 3

Firecracker
Mirror Princess
Elixir Golem
Mirror
Firecracker Princess
Rage
Goblin Barrel
Clone
Princess
Firecracker Mirror
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker
Firecracker
Firecracker Princess
Firecracker
Firecracker Princess Little Prince
Princess
Firecracker Little Prince
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker
Firecracker Little Prince
Firecracker Princess Little Prince
Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker
Firecracker Princess
Firecracker
Firecracker Princess
Firecracker Little Prince
Firecracker Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess
Firecracker
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess Little Prince
Princess
Firecracker Princess Little Prince
Firecracker Princess
Princess
Firecracker
Firecracker Princess Little Prince
Firecracker
Firecracker Princess
Firecracker Princess
Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Princess Little Prince
Firecracker

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