My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Witch Lumberjack
The Log
Firecracker Elixir Golem Witch Lumberjack
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Witch Lumberjack
Fireball
Firecracker Elixir Golem Witch Lumberjack
Poison
Firecracker Elixir Golem Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Firecracker Elixir Golem Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Lumberjack Mega Knight
Elixir Golem
Firecracker Rage Mirror Witch The Log Lumberjack
Mirror
The Log Firecracker Elixir Golem Lumberjack
Rage
Elixir Golem Witch
Witch
Rage Elixir Golem Lumberjack Mega Knight
The Log
Mirror Elixir Golem Lumberjack Mega Knight
Lumberjack
Firecracker Elixir Golem Mirror Witch The Log Mega Knight
Mega Knight
Firecracker Witch The Log Lumberjack

Defense Synergies 1 11

Firecracker
The Log Mirror Lumberjack Mega Knight
Elixir Golem
Mirror
Firecracker The Log Lumberjack Mega Knight
Rage
Witch
The Log Lumberjack Mega Knight
The Log
Firecracker Mirror Witch Lumberjack Mega Knight
Lumberjack
Firecracker Mirror Witch The Log
Mega Knight
Firecracker Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Lumberjack Firecracker Witch The Log Mega Knight
Witch Lumberjack Mega Knight
Witch Lumberjack Firecracker Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Firecracker Lumberjack Mega Knight
Firecracker Witch
The Log Mega Knight
Witch Lumberjack
Firecracker Lumberjack Mega Knight
Witch Firecracker The Log Lumberjack Mega Knight
Firecracker Witch
Lumberjack Mega Knight Witch The Log
Mega Knight Firecracker Witch The Log Lumberjack
Lumberjack Mega Knight
The Log Lumberjack Mega Knight
Mega Knight Firecracker Witch Lumberjack
Mega Knight Firecracker Witch The Log Lumberjack
Witch The Log Firecracker Lumberjack Mega Knight
Lumberjack
Mega Knight Firecracker Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Firecracker The Log Lumberjack Mega Knight
Lumberjack Mega Knight Witch The Log
Lumberjack Mega Knight The Log
Witch Lumberjack Mega Knight
Firecracker Witch
Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Witch The Log
Witch
Mega Knight Witch Lumberjack
Mega Knight The Log
Mega Knight Witch Lumberjack
Firecracker Witch Mega Knight
Witch Firecracker The Log Lumberjack
Mega Knight Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Witch Mega Knight
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Mega Knight
Firecracker Mega Knight

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