My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Miner
Giant Snowball
Witch Miner
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Witch Executioner
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Witch Executioner Miner
Fireball
Firecracker Elixir Golem Witch Executioner
Poison
Firecracker Elixir Golem Witch Executioner
Lightning
Witch Executioner
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Freeze Executioner Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Miner Freeze Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Elixir Golem Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Miner Mega Knight
Elixir Golem
Firecracker Rage Witch Executioner
Rage
Elixir Golem Witch
Freeze
Witch
Rage Elixir Golem Miner Mega Knight
Executioner
Elixir Golem Miner Mega Knight
Miner
Firecracker Witch Executioner Mega Knight
Mega Knight
Firecracker Witch Executioner Miner

Defense Synergies 0 5

Firecracker
Mega Knight
Elixir Golem
Rage
Freeze
Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Miner
Mega Knight
Mega Knight
Firecracker Freeze Witch Executioner Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner
Firecracker Witch Executioner Mega Knight
Witch Mega Knight Freeze Executioner
Witch Firecracker Mega Knight
Firecracker Mega Knight
Freeze Firecracker Executioner Mega Knight
Firecracker Freeze Witch Executioner
Mega Knight
Witch
Firecracker Miner Mega Knight
Witch Executioner Firecracker Freeze Mega Knight
Executioner Firecracker Witch
Mega Knight Freeze Witch
Executioner Mega Knight Firecracker Freeze Witch
Mega Knight
Freeze Mega Knight
Mega Knight Firecracker Witch Executioner
Mega Knight Firecracker Witch Executioner
Freeze Witch Executioner Firecracker Mega Knight
Mega Knight Firecracker Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Executioner Miner Mega Knight
Mega Knight Witch
Mega Knight
Witch Executioner Mega Knight
Firecracker Executioner Freeze Witch
Witch
Mega Knight
Freeze Mega Knight Firecracker Witch
Witch
Mega Knight Witch
Mega Knight
Mega Knight Witch Executioner
Firecracker Witch Executioner Mega Knight
Witch Firecracker Freeze Executioner
Executioner Mega Knight Firecracker Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Executioner Miner
Miner
Firecracker Freeze
Executioner Firecracker Mega Knight
Firecracker Executioner Freeze Witch
Firecracker Witch Executioner
Firecracker Freeze Executioner
Miner Firecracker
Firecracker Miner
Firecracker Executioner
Firecracker Executioner Miner
Firecracker Freeze
Firecracker
Firecracker Witch Executioner
Firecracker Executioner Mega Knight
Freeze
Firecracker Executioner Mega Knight
Firecracker Witch Miner Mega Knight
Mega Knight
Firecracker Freeze Witch Executioner Mega Knight
Witch
Firecracker Miner Witch Executioner
Witch Miner Mega Knight
Miner Firecracker
Firecracker Witch Executioner
Firecracker Freeze Witch
Miner Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Freeze Witch
Firecracker Witch Executioner
Freeze
Miner Firecracker Executioner Mega Knight
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Freeze Witch
Firecracker Witch Executioner
Firecracker Freeze Witch Executioner Miner Mega Knight
Firecracker Mega Knight

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