My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Witch
Fireball
Firecracker Elixir Golem Witch
Poison
Firecracker Elixir Golem Witch
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Elixir Golem Freeze Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Elixir Golem

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mega Knight
Elixir Golem
Firecracker Rage Witch The Log
Rage
Elixir Golem Witch
Freeze
Witch
Rage Elixir Golem Mega Knight
The Log
Elixir Golem Mega Knight
Mega Knight
Firecracker Witch The Log
Goblinstein

Defense Synergies 1 5

Firecracker
The Log Mega Knight
Elixir Golem
Rage
Freeze
Mega Knight
Witch
The Log Mega Knight
The Log
Firecracker Witch Mega Knight
Mega Knight
Firecracker Freeze Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Witch The Log Mega Knight
Witch Mega Knight Freeze
Witch Firecracker Mega Knight
Firecracker The Log Mega Knight
Freeze The Log Firecracker Mega Knight
Firecracker Freeze Witch
The Log Mega Knight
Witch
Firecracker Mega Knight
Witch Firecracker Freeze The Log Mega Knight
Firecracker Witch
Mega Knight Freeze Witch The Log
Mega Knight Firecracker Freeze Witch The Log
Mega Knight
Freeze The Log Mega Knight Goblinstein
Mega Knight Firecracker Witch
Mega Knight Firecracker Witch The Log
Freeze Witch The Log Firecracker Mega Knight
Mega Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker The Log Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Witch Mega Knight
Firecracker Goblinstein Freeze Witch
Witch
Mega Knight
Freeze Mega Knight Goblinstein Firecracker Witch The Log
Witch
Mega Knight Witch
Mega Knight The Log
Mega Knight Witch
Firecracker Witch Mega Knight
Witch Firecracker Freeze The Log Goblinstein
Mega Knight Firecracker Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker Freeze The Log
Firecracker The Log Mega Knight Goblinstein
Firecracker Goblinstein Freeze Witch
Firecracker Witch The Log
The Log Firecracker Freeze
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Freeze
Firecracker The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Freeze The Log Witch Mega Knight Goblinstein
Witch
Firecracker The Log Witch
Witch The Log Mega Knight
Firecracker The Log
Firecracker Witch
Firecracker Freeze Witch Goblinstein
The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker The Log
Freeze Witch Goblinstein
Firecracker Witch
Freeze
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Freeze Witch The Log
Firecracker Witch
Firecracker Freeze Witch The Log Mega Knight
Firecracker Mega Knight

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