My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Giant Skeleton Princess Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Princess
Zap
Firecracker Princess
Barbarian Barrel
Firecracker Elixir Golem Giant Skeleton Princess
The Log
Firecracker Elixir Golem Giant Skeleton Princess
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Princess
Royal Delivery
Firecracker Elixir Golem Giant Skeleton Princess Mother Witch
Fireball
Firecracker Elixir Golem Princess Mother Witch
Poison
Firecracker Elixir Golem Princess Mother Witch
Lightning
Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Rage Giant Skeleton Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Princess Mother Witch Goblinstein Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Elixir Golem Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Giant Skeleton Princess
Elixir Golem
Firecracker Rage Mother Witch
Rocket
Rage
Elixir Golem Giant Skeleton Mother Witch
Giant Skeleton
Firecracker Rage Princess Mother Witch
Princess
Firecracker Giant Skeleton Mother Witch
Mother Witch
Elixir Golem Rage Giant Skeleton Princess
Goblinstein

Defense Synergies 0 5

Firecracker
Giant Skeleton Princess
Elixir Golem
Rocket
Rage
Giant Skeleton
Firecracker Princess Mother Witch
Princess
Firecracker Giant Skeleton Mother Witch
Mother Witch
Giant Skeleton Princess
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Firecracker
Rocket Giant Skeleton
Firecracker
Firecracker Rocket Giant Skeleton Princess
Firecracker Mother Witch
Rocket Firecracker Princess
Rocket Giant Skeleton
Princess
Firecracker Giant Skeleton
Mother Witch Firecracker Giant Skeleton Princess
Firecracker Princess
Rocket Giant Skeleton
Rocket Firecracker Princess
Rocket
Firecracker
Firecracker
Firecracker Giant Skeleton Princess Mother Witch
Firecracker Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Firecracker Rocket
Giant Skeleton Rocket
Rocket Giant Skeleton
Giant Skeleton
Firecracker Rocket Mother Witch Princess
Rocket Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Firecracker
Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton
Firecracker Princess
Firecracker Rocket Giant Skeleton
Firecracker Giant Skeleton Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Rocket Giant Skeleton
Firecracker Princess
Rocket Giant Skeleton
Firecracker Rocket Giant Skeleton
Rocket Firecracker
Firecracker Mother Witch Rocket Princess
Firecracker Princess
Firecracker Princess
Firecracker
Rocket
Firecracker Rocket Princess
Firecracker Rocket Princess
Rocket Firecracker Princess
Firecracker Rocket Princess
Princess Firecracker
Rocket Firecracker Princess
Firecracker Rocket Princess
Rocket
Rocket
Rocket Firecracker Princess
Rocket Firecracker Princess Mother Witch
Rocket Giant Skeleton
Rocket Princess
Rocket
Rocket
Firecracker Mother Witch Princess
Firecracker Princess
Princess
Rocket Firecracker
Firecracker Princess Mother Witch
Rocket Firecracker
Rocket
Rocket Firecracker Princess
Giant Skeleton
Rocket Firecracker Princess
Rocket Princess
Rocket Firecracker Princess
Firecracker Rocket Princess
Firecracker Princess
Rocket Giant Skeleton
Firecracker
Firecracker Rocket Giant Skeleton Princess
Firecracker Rocket Princess
Firecracker Rocket Giant Skeleton Princess
Firecracker Rocket

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