My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Baby Dragon Princess Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider Baby Dragon Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Inferno Dragon Mighty Miner
Giant Snowball
Hog Rider Baby Dragon Princess Inferno Dragon Mighty Miner
Zap
Firecracker Princess Inferno Dragon Mighty Miner
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Princess
The Log
Firecracker Elixir Golem Hog Rider Princess
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Firecracker Princess
Royal Delivery
Firecracker Elixir Golem Valkyrie Hog Rider Baby Dragon Princess Inferno Dragon
Fireball
Firecracker Elixir Golem Hog Rider Baby Dragon Princess Inferno Dragon Mighty Miner
Poison
Firecracker Elixir Golem Princess
Lightning
Valkyrie Baby Dragon Inferno Dragon Mighty Miner
Rocket
Valkyrie Hog Rider Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Baby Dragon Princess Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Princess Valkyrie Hog Rider Baby Dragon Inferno Dragon Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Princess Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Valkyrie Baby Dragon Princess Inferno Dragon
Elixir Golem
Firecracker Hog Rider Baby Dragon Inferno Dragon
Valkyrie
Hog Rider Firecracker Baby Dragon
Hog Rider
Firecracker Valkyrie Elixir Golem Baby Dragon Princess
Baby Dragon
Firecracker Elixir Golem Valkyrie Hog Rider Inferno Dragon
Princess
Firecracker Hog Rider
Inferno Dragon
Firecracker Elixir Golem Baby Dragon
Mighty Miner

Defense Synergies 1 5

Firecracker
Valkyrie Baby Dragon Princess
Elixir Golem
Valkyrie
Firecracker Baby Dragon Princess
Hog Rider
Baby Dragon
Firecracker Valkyrie Inferno Dragon
Princess
Firecracker Valkyrie
Inferno Dragon
Baby Dragon
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Inferno Dragon Firecracker Valkyrie
Valkyrie Inferno Dragon
Inferno Dragon Firecracker Valkyrie
Firecracker Valkyrie Princess
Firecracker Valkyrie Baby Dragon
Inferno Dragon Firecracker Baby Dragon Princess
Valkyrie Baby Dragon
Inferno Dragon Mighty Miner Princess
Firecracker Valkyrie
Valkyrie Firecracker Baby Dragon Princess
Inferno Dragon Firecracker Baby Dragon Princess
Valkyrie
Valkyrie Firecracker Baby Dragon Princess
Inferno Dragon
Inferno Dragon
Firecracker Valkyrie
Valkyrie Firecracker Baby Dragon
Valkyrie Baby Dragon Firecracker Princess Inferno Dragon
Inferno Dragon
Valkyrie Firecracker Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Valkyrie Baby Dragon Inferno Dragon
Valkyrie
Valkyrie
Valkyrie Inferno Dragon Mighty Miner
Firecracker Baby Dragon Princess
Valkyrie
Mighty Miner Valkyrie Inferno Dragon
Firecracker Valkyrie Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie
Valkyrie
Firecracker Valkyrie Baby Dragon Princess
Firecracker Valkyrie Baby Dragon Inferno Dragon Mighty Miner
Valkyrie Firecracker Baby Dragon Princess Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Princess
Baby Dragon
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker
Firecracker Valkyrie Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Princess Firecracker Baby Dragon
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker Valkyrie Baby Dragon Princess
Baby Dragon
Princess
Baby Dragon
Firecracker Valkyrie Baby Dragon Princess
Inferno Dragon
Firecracker Baby Dragon Princess
Baby Dragon Princess
Firecracker Baby Dragon
Firecracker Baby Dragon Princess
Firecracker
Firecracker Princess
Mighty Miner
Firecracker Princess
Princess
Firecracker Baby Dragon Princess
Firecracker Valkyrie Baby Dragon Princess
Firecracker Baby Dragon Princess
Firecracker
Firecracker Baby Dragon Princess
Firecracker Princess
Firecracker Baby Dragon Princess
Inferno Dragon
Firecracker

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