My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Wizard Witch P.E.K.K.A
Fireball
Firecracker Elixir Golem Wizard Witch
Poison
Firecracker Elixir Golem Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Valkyrie Freeze Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Elixir Golem Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Mirror P.E.K.K.A
Elixir Golem
Firecracker Wizard Mirror Witch
Valkyrie
Firecracker Wizard Witch P.E.K.K.A
Wizard
Elixir Golem Valkyrie P.E.K.K.A
Mirror
Firecracker Elixir Golem Freeze
Freeze
Mirror
Witch
Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Firecracker Valkyrie Wizard Witch

Defense Synergies 1 9

Firecracker
Valkyrie Mirror P.E.K.K.A
Elixir Golem
Valkyrie
Firecracker Wizard Mirror Freeze Witch P.E.K.K.A
Wizard
Valkyrie Freeze P.E.K.K.A
Mirror
Firecracker Valkyrie
Freeze
Valkyrie Wizard
Witch
Valkyrie
P.E.K.K.A
Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A Valkyrie Freeze
Witch P.E.K.K.A Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A
Freeze Firecracker Valkyrie
Firecracker Wizard Freeze Witch
Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Firecracker Valkyrie
Valkyrie Witch Firecracker Wizard Freeze
Firecracker Wizard Witch
P.E.K.K.A Valkyrie Wizard Freeze Witch
Valkyrie Wizard Firecracker Freeze Witch P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A
Wizard Firecracker Valkyrie Witch P.E.K.K.A
Firecracker Valkyrie Wizard Witch
Valkyrie Wizard Freeze Witch Firecracker
P.E.K.K.A
Valkyrie Wizard Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Firecracker Valkyrie Wizard
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Firecracker Wizard Freeze Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Witch Firecracker Valkyrie Freeze P.E.K.K.A
Valkyrie Firecracker Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker
Firecracker Valkyrie Freeze
Wizard Firecracker Valkyrie
Firecracker Wizard Freeze Witch
Firecracker Wizard Witch
Firecracker Wizard Freeze
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker Freeze
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Freeze
Firecracker Wizard
Firecracker Valkyrie Wizard Witch
Wizard
Firecracker Freeze Valkyrie Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Freeze Witch
Wizard
Firecracker Freeze
P.E.K.K.A
Firecracker Wizard
Freeze Witch
Firecracker Wizard Witch
Freeze
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch
P.E.K.K.A
Firecracker Wizard

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