My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse Goblin Barrel
Giant Snowball
Goblin Curse Goblin Barrel
Zap
Firecracker Goblin Curse Goblin Barrel
Barbarian Barrel
Firecracker Elixir Golem Wizard Goblin Curse Goblin Barrel Electro Wizard
The Log
Firecracker Elixir Golem Goblin Curse Goblin Barrel
Earthquake
Firecracker Elixir Golem Goblin Barrel
Arrows
Firecracker Goblin Curse Goblin Barrel
Royal Delivery
Firecracker Elixir Golem Wizard Goblin Barrel Electro Wizard
Fireball
Firecracker Elixir Golem Wizard Goblin Barrel Electro Wizard
Poison
Firecracker Elixir Golem Wizard Goblin Curse Electro Wizard
Lightning
Wizard Electro Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Curse

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Firecracker Elixir Golem Goblin Barrel Electro Wizard Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Firecracker Elixir Golem

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Goblin Barrel
Elixir Golem
Firecracker Wizard Goblin Barrel The Log
Wizard
Elixir Golem
Goblin Curse
The Log
Goblin Barrel
Firecracker Elixir Golem
The Log
Goblin Curse Elixir Golem
Electro Wizard
Archer Queen

Defense Synergies 2 4

Firecracker
The Log Electro Wizard
Elixir Golem
Wizard
The Log Electro Wizard
Goblin Curse
Goblin Barrel
The Log
Firecracker Archer Queen Wizard Electro Wizard
Electro Wizard
Firecracker Wizard The Log
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Electro Wizard
Firecracker Goblin Curse The Log Electro Wizard
Goblin Curse Electro Wizard
Firecracker Goblin Curse Electro Wizard
Firecracker The Log
The Log Firecracker Electro Wizard
Electro Wizard Firecracker Wizard Goblin Curse
The Log Electro Wizard
Goblin Curse Archer Queen
Firecracker Electro Wizard
Goblin Curse Electro Wizard Firecracker Wizard The Log
Firecracker Wizard Goblin Curse Electro Wizard
Wizard Goblin Curse The Log Electro Wizard
Wizard Firecracker Goblin Curse The Log Electro Wizard
Goblin Curse Electro Wizard
Goblin Curse The Log Electro Wizard
Wizard Firecracker Electro Wizard
Firecracker Wizard The Log Electro Wizard
Wizard The Log Firecracker Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Wizard Firecracker Goblin Curse The Log Electro Wizard
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Firecracker Wizard The Log
The Log Electro Wizard
The Log Electro Wizard
Goblin Curse
Firecracker Wizard Goblin Curse Electro Wizard
Electro Wizard
Goblin Curse
Electro Wizard Firecracker The Log
Goblin Curse
The Log Electro Wizard Archer Queen
Wizard Goblin Curse
Wizard Firecracker Goblin Curse
Electro Wizard Firecracker The Log Archer Queen
Firecracker Wizard Goblin Curse The Log Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Goblin Curse The Log Electro Wizard
The Log
Firecracker The Log
Wizard Firecracker Goblin Curse The Log
Firecracker Wizard Goblin Curse
Firecracker Wizard The Log
The Log Firecracker Wizard Goblin Curse
The Log Firecracker Wizard
Electro Wizard
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard Goblin Curse Archer Queen
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Electro Wizard
Firecracker Wizard Goblin Curse The Log
The Log
Wizard
The Log
The Log
Firecracker Goblin Curse The Log Wizard
Firecracker The Log Wizard Electro Wizard
Wizard The Log
Firecracker Goblin Curse The Log
Firecracker Wizard Goblin Curse Electro Wizard
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard
Firecracker Wizard Goblin Curse The Log
Electro Wizard
Firecracker Wizard Goblin Curse Electro Wizard Archer Queen
The Log
Firecracker Wizard Electro Wizard
The Log Firecracker Wizard
Archer Queen
Firecracker Archer Queen
Firecracker The Log Electro Wizard Archer Queen
Firecracker Electro Wizard Archer Queen
Firecracker The Log Electro Wizard Archer Queen
Firecracker Wizard

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