My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Clone Miner
Giant Snowball
Goblin Barrel Guards Clone Miner
Zap
Firecracker Goblin Barrel Guards Clone
Barbarian Barrel
Firecracker Goblin Barrel Guards Clone
The Log
Firecracker Goblin Barrel Guards Clone
Earthquake
Firecracker Goblin Barrel Guards Clone
Arrows
Firecracker Goblin Barrel Guards Clone
Royal Delivery
Firecracker Goblin Barrel Guards Clone Miner Mother Witch
Fireball
Firecracker Goblin Barrel Clone Mother Witch
Poison
Firecracker Guards Clone Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Miner Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Guards Clone Miner Fireball Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Guards Clone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Goblin Barrel Mega Knight
Fireball
Miner Mega Knight
Goblin Barrel
Firecracker Guards Clone Miner Mega Knight
Guards
Miner Goblin Barrel Clone
Clone
Goblin Barrel Guards
Miner
Firecracker Guards Fireball Goblin Barrel Mother Witch Mega Knight
Mother Witch
Miner Mega Knight
Mega Knight
Firecracker Fireball Goblin Barrel Miner Mother Witch

Defense Synergies 0 7

Firecracker
Guards Mega Knight
Fireball
Miner Mega Knight
Goblin Barrel
Guards
Firecracker Mother Witch
Clone
Miner
Fireball Mega Knight
Mother Witch
Guards Mega Knight
Mega Knight
Firecracker Fireball Miner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Firecracker Mega Knight
Mega Knight
Firecracker Guards Mega Knight
Firecracker Fireball Mega Knight
Fireball Firecracker Guards Mother Witch Mega Knight
Firecracker Fireball
Fireball Mega Knight
Guards Firecracker Miner Mega Knight
Guards Mother Witch Firecracker Fireball Mega Knight
Firecracker Fireball
Mega Knight Fireball Guards
Fireball Mega Knight Firecracker Guards
Mega Knight
Fireball Mega Knight
Mega Knight Firecracker Fireball
Fireball Mega Knight Firecracker Guards
Firecracker Fireball Guards Mother Witch Mega Knight
Mega Knight Firecracker Fireball Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball
Fireball Firecracker Miner Mega Knight
Guards Mega Knight
Guards Mega Knight Fireball
Guards Mega Knight
Firecracker Fireball Mother Witch
Guards Fireball
Mega Knight
Mega Knight Firecracker Fireball
Guards
Mega Knight Guards
Mega Knight Fireball Guards
Mega Knight Fireball Guards
Firecracker Fireball Mega Knight
Guards Firecracker Fireball
Mega Knight Firecracker Fireball Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Miner
Fireball Miner
Firecracker Fireball Guards
Fireball Firecracker Mega Knight
Firecracker Fireball Mother Witch
Firecracker
Fireball Firecracker
Fireball Miner Firecracker
Fireball Guards
Firecracker Miner Fireball
Fireball Firecracker
Firecracker Fireball Miner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Miner Mother Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Mother Witch Fireball Mega Knight
Firecracker Fireball Miner
Fireball Miner Mega Knight
Fireball Miner Firecracker
Firecracker Fireball Mother Witch
Firecracker Fireball Guards
Fireball
Fireball Miner Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Guards
Fireball Firecracker
Fireball
Fireball Miner Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball Miner Mega Knight
Fireball Firecracker Mega Knight

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