My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant P.E.K.K.A Mother Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Healer P.E.K.K.A Mother Witch
Fireball
Firecracker Battle Healer Mother Witch
Poison
Firecracker Battle Healer Mother Witch
Lightning
Battle Healer Mother Witch Monk
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rune Giant P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Fireball Battle Healer Rune Giant Mother Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Fireball Battle Healer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Healer Mirror P.E.K.K.A Monk
Fireball
Mirror
Battle Healer
Firecracker Mirror
Mirror
Fireball Firecracker Battle Healer
Rune Giant
P.E.K.K.A
Firecracker Mother Witch
Mother Witch
P.E.K.K.A
Monk
Firecracker

Defense Synergies 2 5

Firecracker
Battle Healer Mirror P.E.K.K.A
Fireball
Mirror Battle Healer
Battle Healer
Mirror Firecracker Fireball Mother Witch
Mirror
Fireball Battle Healer Firecracker
Rune Giant
P.E.K.K.A
Firecracker
Mother Witch
Battle Healer
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
P.E.K.K.A Firecracker Battle Healer Monk
P.E.K.K.A
P.E.K.K.A Firecracker Monk
Firecracker Fireball Battle Healer P.E.K.K.A Monk
Fireball Firecracker Mother Witch
Firecracker Fireball
Fireball Battle Healer P.E.K.K.A Monk
P.E.K.K.A
Firecracker Battle Healer
Mother Witch Firecracker Fireball
Firecracker Fireball
P.E.K.K.A Fireball Battle Healer
Fireball Firecracker P.E.K.K.A
P.E.K.K.A
Monk Fireball P.E.K.K.A
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Battle Healer
Firecracker Fireball Battle Healer Mother Witch
P.E.K.K.A
Firecracker Fireball Battle Healer P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer P.E.K.K.A
Fireball Firecracker Battle Healer Monk
P.E.K.K.A Battle Healer
P.E.K.K.A Fireball Battle Healer Monk
P.E.K.K.A Battle Healer
Firecracker Fireball Mother Witch Monk
P.E.K.K.A Fireball Battle Healer
P.E.K.K.A Battle Healer
P.E.K.K.A Firecracker Fireball Monk
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Monk Fireball
P.E.K.K.A Fireball
Firecracker Fireball
Firecracker Fireball Battle Healer P.E.K.K.A Monk
Firecracker Fireball Battle Healer P.E.K.K.A Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Monk
Firecracker Fireball Monk
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Mother Witch Monk
Firecracker
Fireball Firecracker
Fireball Monk Firecracker
Fireball
Firecracker Monk Fireball
Fireball Monk Firecracker
Firecracker Fireball
Firecracker Fireball Monk
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Monk Fireball
Firecracker Fireball Monk
Firecracker Fireball Mother Witch Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Firecracker Mother Witch Fireball
Firecracker Fireball Monk
Fireball Monk
Fireball Firecracker
Firecracker Fireball Mother Witch
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball Monk
P.E.K.K.A
Firecracker Fireball Monk
Fireball
Fireball Firecracker Monk
Fireball
Fireball Firecracker
Firecracker Fireball
Monk Fireball
Firecracker P.E.K.K.A
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Monk
P.E.K.K.A
Fireball Firecracker Monk

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