My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton
Giant Snowball
Furnace Skeleton Army Clone Witch
Zap
Firecracker Furnace Skeleton Army Clone Witch
Barbarian Barrel
Firecracker Furnace Wizard Skeleton Army Clone Witch Giant Skeleton
The Log
Firecracker Furnace Skeleton Army Clone Witch Giant Skeleton
Earthquake
Firecracker Furnace Skeleton Army Clone Witch
Arrows
Firecracker Furnace Skeleton Army Clone Witch
Royal Delivery
Firecracker Wizard Skeleton Army Clone Witch Giant Skeleton
Fireball
Firecracker Furnace Wizard Skeleton Army Clone Witch
Poison
Firecracker Furnace Wizard Skeleton Army Clone Witch
Lightning
Furnace Wizard Witch
Rocket
Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Clone Fireball Furnace Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Clone Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton
Fireball
Furnace
Giant Skeleton
Wizard
Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Witch
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Firecracker Furnace Wizard Witch

Defense Synergies 0 7

Firecracker
Skeleton Army Giant Skeleton
Fireball
Furnace
Skeleton Army
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Firecracker Furnace Wizard Giant Skeleton
Clone
Witch
Giant Skeleton
Giant Skeleton
Firecracker Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Skeleton Army Firecracker Furnace Witch
Furnace Skeleton Army Witch Giant Skeleton
Skeleton Army Witch Firecracker Furnace
Firecracker Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Firecracker Furnace
Furnace Firecracker Fireball Wizard Witch
Fireball Giant Skeleton
Witch Furnace Skeleton Army
Skeleton Army Firecracker Giant Skeleton
Skeleton Army Witch Firecracker Fireball Furnace Wizard Giant Skeleton
Firecracker Fireball Furnace Wizard Witch
Furnace Skeleton Army Fireball Wizard Witch Giant Skeleton
Fireball Wizard Skeleton Army Firecracker Furnace Witch
Skeleton Army Furnace
Skeleton Army Fireball Furnace
Wizard Firecracker Fireball Furnace Skeleton Army Witch
Fireball Firecracker Furnace Wizard Skeleton Army Witch
Furnace Wizard Witch Firecracker Fireball Giant Skeleton
Wizard Skeleton Army Firecracker Fireball Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Witch Giant Skeleton
Fireball Firecracker Wizard
Skeleton Army Giant Skeleton Furnace Witch
Skeleton Army Giant Skeleton Fireball
Giant Skeleton Skeleton Army Witch
Firecracker Fireball Furnace Wizard Witch
Skeleton Army Fireball Furnace Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Fireball Skeleton Army Witch
Witch Skeleton Army
Witch Giant Skeleton
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Wizard Witch
Wizard Firecracker Fireball Furnace Skeleton Army Witch
Skeleton Army Witch Firecracker Fireball Furnace Giant Skeleton
Firecracker Fireball Wizard Witch Giant Skeleton
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Fireball Giant Skeleton
Fireball Wizard Firecracker Furnace
Firecracker Fireball Wizard Furnace Witch
Firecracker Furnace Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Furnace
Firecracker Fireball Furnace Wizard Witch
Firecracker Fireball Furnace Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Witch
Fireball Giant Skeleton
Fireball Wizard
Fireball
Firecracker Fireball Furnace Wizard Witch
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch
Fireball Firecracker
Firecracker Fireball Furnace Wizard Witch
Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard
Firecracker Fireball
Giant Skeleton
Firecracker Fireball Wizard
Fireball Skeleton Army Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard
Firecracker Fireball Wizard
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Witch Giant Skeleton
Firecracker Fireball Witch
Firecracker Fireball Witch Giant Skeleton
Fireball Firecracker Wizard

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