My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Witch Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Furnace Dark Prince Witch Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Furnace Witch
Zap
Firecracker Furnace Dark Prince Witch
Barbarian Barrel
Firecracker Goblin Cage Furnace Dark Prince Witch Magic Archer
The Log
Firecracker Goblin Cage Furnace Dark Prince Witch
Earthquake
Firecracker Goblin Cage Furnace Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Firecracker Goblin Cage Dark Prince Witch Magic Archer Mother Witch
Fireball
Firecracker Goblin Cage Furnace Witch Magic Archer Mother Witch
Poison
Firecracker Goblin Cage Furnace Witch Magic Archer Mother Witch
Lightning
Goblin Cage Furnace Dark Prince Witch Magic Archer Mother Witch
Rocket
Furnace Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Goblin Cage Furnace Dark Prince Magic Archer Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Goblin Cage Furnace

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Dark Prince
Fireball
Dark Prince Magic Archer
Goblin Cage
Firecracker Dark Prince Witch Magic Archer
Furnace
Dark Prince
Dark Prince
Firecracker Fireball Goblin Cage Furnace Witch Magic Archer Mother Witch
Witch
Goblin Cage Dark Prince
Magic Archer
Fireball Goblin Cage Dark Prince Mother Witch
Mother Witch
Dark Prince Magic Archer

Defense Synergies 0 13

Firecracker
Goblin Cage Dark Prince
Fireball
Goblin Cage Dark Prince
Goblin Cage
Firecracker Fireball Witch Magic Archer Mother Witch
Furnace
Dark Prince Magic Archer
Dark Prince
Firecracker Fireball Furnace Witch Magic Archer Mother Witch
Witch
Goblin Cage Dark Prince
Magic Archer
Goblin Cage Furnace Dark Prince Mother Witch
Mother Witch
Goblin Cage Dark Prince Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Cage Magic Archer
Firecracker Goblin Cage Furnace Dark Prince Witch
Goblin Cage Furnace Witch Dark Prince
Goblin Cage Witch Firecracker Furnace Dark Prince
Firecracker Fireball Goblin Cage Dark Prince
Fireball Firecracker Furnace Dark Prince Magic Archer Mother Witch
Furnace Firecracker Fireball Goblin Cage Witch Magic Archer
Fireball Goblin Cage Magic Archer
Witch Goblin Cage Furnace
Firecracker Dark Prince
Witch Mother Witch Firecracker Fireball Furnace Dark Prince Magic Archer
Firecracker Fireball Furnace Witch Magic Archer
Goblin Cage Furnace Fireball Dark Prince Witch
Fireball Firecracker Goblin Cage Furnace Dark Prince Witch Magic Archer
Goblin Cage Furnace
Fireball Goblin Cage Furnace
Firecracker Fireball Goblin Cage Furnace Dark Prince Witch
Fireball Goblin Cage Firecracker Furnace Dark Prince Witch Magic Archer
Goblin Cage Furnace Witch Firecracker Fireball Dark Prince Magic Archer Mother Witch
Goblin Cage
Dark Prince Firecracker Fireball Furnace Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Furnace Dark Prince Witch
Fireball Firecracker Magic Archer
Goblin Cage Furnace Dark Prince Witch
Dark Prince Fireball Goblin Cage
Goblin Cage Dark Prince Witch
Firecracker Fireball Furnace Mother Witch Witch Magic Archer
Dark Prince Fireball Goblin Cage Furnace Witch
Goblin Cage Dark Prince
Goblin Cage Firecracker Fireball Dark Prince Witch Magic Archer
Witch Goblin Cage
Goblin Cage Dark Prince Witch
Fireball Goblin Cage Dark Prince
Dark Prince Fireball Goblin Cage Witch
Firecracker Fireball Goblin Cage Furnace Witch Magic Archer
Witch Firecracker Fireball Goblin Cage Furnace Dark Prince Magic Archer
Firecracker Fireball Goblin Cage Dark Prince Witch Magic Archer Mother Witch
Fireball Goblin Cage Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Fireball Dark Prince
Fireball Firecracker Furnace Dark Prince Magic Archer
Firecracker Fireball Mother Witch Furnace Witch Magic Archer
Firecracker Furnace Witch Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Fireball
Firecracker Fireball Dark Prince Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Furnace Magic Archer
Firecracker Fireball Furnace Witch Magic Archer
Magic Archer Firecracker Fireball Furnace
Fireball
Firecracker Fireball Dark Prince Magic Archer
Firecracker Fireball Witch Magic Archer Mother Witch
Fireball Magic Archer
Fireball
Fireball
Firecracker Mother Witch Fireball Furnace Dark Prince Witch Magic Archer
Witch
Firecracker Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Furnace Witch Magic Archer Mother Witch
Firecracker Fireball Witch
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Dark Prince Witch Magic Archer
Fireball Firecracker Witch Magic Archer
Fireball
Fireball Firecracker Dark Prince Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker Dark Prince
Firecracker Fireball Witch Magic Archer
Firecracker Fireball Witch Magic Archer
Firecracker Fireball Dark Prince Witch Magic Archer
Fireball Firecracker

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