My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky Skeleton King
Giant Snowball
Guards Skeleton King
Zap
Firecracker Guards Sparky Skeleton King
Barbarian Barrel
Firecracker Guards Sparky Skeleton King
The Log
Firecracker Guards Sparky Skeleton King
Earthquake
Firecracker Guards Skeleton King
Arrows
Firecracker Guards Skeleton King
Royal Delivery
Firecracker Guards P.E.K.K.A Sparky Skeleton King
Fireball
Firecracker Sparky Skeleton King
Poison
Firecracker Guards Sparky Skeleton King
Lightning
Sparky Skeleton King
Rocket
Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Fireball Freeze Skeleton King Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Fireball Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Sparky Mega Knight
Fireball
Freeze Sparky Mega Knight Skeleton King
Guards
Freeze
Fireball
P.E.K.K.A
Firecracker
Sparky
Firecracker Fireball
Mega Knight
Firecracker Fireball
Skeleton King
Fireball

Defense Synergies 0 8

Firecracker
Guards P.E.K.K.A Mega Knight
Fireball
Freeze Mega Knight
Guards
Firecracker Sparky
Freeze
Fireball Sparky Mega Knight
P.E.K.K.A
Firecracker
Sparky
Guards Freeze
Mega Knight
Firecracker Fireball Freeze
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Sparky
P.E.K.K.A Sparky Firecracker Mega Knight
P.E.K.K.A Sparky Mega Knight Freeze
P.E.K.K.A Sparky Firecracker Guards Mega Knight Skeleton King
Firecracker Fireball P.E.K.K.A Sparky Mega Knight
Fireball Freeze Firecracker Guards Mega Knight
Firecracker Fireball Freeze
Fireball P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Skeleton King
Guards Firecracker Sparky Mega Knight
Guards Firecracker Fireball Freeze Mega Knight Skeleton King
Firecracker Fireball
P.E.K.K.A Sparky Mega Knight Fireball Guards Freeze
Fireball Sparky Mega Knight Firecracker Guards Freeze P.E.K.K.A Skeleton King
P.E.K.K.A Sparky Mega Knight Skeleton King
Fireball Freeze P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker Fireball P.E.K.K.A
Fireball Mega Knight Firecracker Guards
Freeze Firecracker Fireball Guards Mega Knight
P.E.K.K.A Sparky
Mega Knight Firecracker Fireball Guards P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball P.E.K.K.A Sparky
Fireball Firecracker Mega Knight
Guards P.E.K.K.A Mega Knight Sparky
Guards P.E.K.K.A Mega Knight Fireball Sparky
P.E.K.K.A Guards Sparky Mega Knight
Firecracker Fireball Freeze
Guards P.E.K.K.A Sparky Fireball
P.E.K.K.A Mega Knight Sparky
Freeze P.E.K.K.A Mega Knight Firecracker Fireball Sparky
P.E.K.K.A Guards Sparky
P.E.K.K.A Mega Knight Guards Sparky
P.E.K.K.A Mega Knight Fireball Guards
P.E.K.K.A Mega Knight Fireball Guards Sparky Skeleton King
Firecracker Fireball Sparky Mega Knight
Guards Sparky Firecracker Fireball Freeze P.E.K.K.A Skeleton King
Mega Knight Firecracker Fireball Freeze P.E.K.K.A Sparky Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Freeze Sparky
Firecracker Fireball
Fireball Sparky
Firecracker Fireball Guards Freeze Sparky
Fireball Firecracker Sparky Mega Knight
Firecracker Fireball Freeze
Firecracker Sparky
Fireball Firecracker Freeze
Fireball Firecracker
Fireball Guards Sparky
Firecracker Fireball Sparky
Fireball Firecracker
Firecracker Fireball Sparky
Firecracker Fireball Freeze
Firecracker Fireball Sparky
Firecracker Fireball Sparky
Firecracker Fireball Sparky Mega Knight
Fireball Freeze Sparky
Sparky
Firecracker Fireball Sparky Mega Knight
Firecracker Fireball Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Fireball
Firecracker Freeze Fireball Sparky Mega Knight
Firecracker Fireball Sparky
Fireball Sparky Mega Knight
Fireball Firecracker Sparky
Firecracker Fireball Sparky
Firecracker Fireball Guards Freeze
Fireball Sparky
Fireball Sparky Mega Knight
Firecracker Fireball Freeze Sparky
P.E.K.K.A Sparky Mega Knight
Firecracker Fireball Sparky
Fireball Guards Freeze
Fireball Firecracker
Freeze
Fireball
Fireball Firecracker Sparky Mega Knight
Firecracker Fireball Skeleton King
Fireball Sparky
Firecracker P.E.K.K.A Sparky Mega Knight
Firecracker Fireball Guards Freeze Sparky Skeleton King
Firecracker Fireball
Firecracker Fireball Freeze Sparky Mega Knight
P.E.K.K.A Sparky
Fireball Firecracker Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: