My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Firecracker Guards Inferno Dragon
Barbarian Barrel
Firecracker Guards Ice Wizard
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Ice Wizard Inferno Dragon
Fireball
Firecracker Ice Wizard Inferno Dragon
Poison
Firecracker Guards Ice Wizard
Lightning
Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Ice Wizard Fireball Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Tornado Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Inferno Dragon Mega Knight
Fireball
Tornado Mega Knight Golden Knight
Guards
Tornado
Fireball Firecracker Ice Wizard Mega Knight
Ice Wizard
Tornado
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Tornado
Golden Knight
Fireball

Defense Synergies 2 15

Firecracker
Guards Tornado Ice Wizard Mega Knight Golden Knight
Fireball
Tornado Ice Wizard Mega Knight Golden Knight
Guards
Firecracker Ice Wizard
Tornado
Fireball Ice Wizard Firecracker Inferno Dragon Mega Knight
Ice Wizard
Tornado Firecracker Fireball Guards Inferno Dragon Mega Knight Golden Knight
Inferno Dragon
Tornado Ice Wizard Mega Knight
Mega Knight
Firecracker Fireball Tornado Ice Wizard Inferno Dragon
Golden Knight
Firecracker Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Golden Knight
Inferno Dragon Firecracker Ice Wizard Mega Knight
Tornado Mega Knight Ice Wizard Inferno Dragon
Inferno Dragon Firecracker Guards Ice Wizard Mega Knight
Firecracker Fireball Tornado Mega Knight
Fireball Tornado Firecracker Guards Ice Wizard Mega Knight
Tornado Inferno Dragon Firecracker Fireball Ice Wizard
Fireball Mega Knight Golden Knight
Inferno Dragon Tornado Ice Wizard
Guards Tornado Firecracker Ice Wizard Mega Knight
Guards Ice Wizard Firecracker Fireball Tornado Mega Knight
Inferno Dragon Firecracker Fireball Tornado Ice Wizard
Mega Knight Fireball Guards Ice Wizard
Fireball Mega Knight Firecracker Guards Tornado Golden Knight
Inferno Dragon Mega Knight
Tornado Fireball Inferno Dragon Mega Knight
Mega Knight Firecracker Fireball Tornado
Fireball Mega Knight Firecracker Guards Tornado Ice Wizard Golden Knight
Tornado Firecracker Fireball Guards Ice Wizard Inferno Dragon Mega Knight
Tornado Inferno Dragon
Mega Knight Firecracker Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball
Fireball Firecracker Inferno Dragon Mega Knight
Guards Mega Knight Golden Knight
Guards Mega Knight Fireball Tornado
Guards Inferno Dragon Mega Knight
Firecracker Fireball Tornado Ice Wizard
Guards Fireball Ice Wizard
Mega Knight Inferno Dragon
Mega Knight Firecracker Fireball Tornado Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards Golden Knight
Mega Knight Fireball Guards Tornado
Mega Knight Fireball Guards Golden Knight
Firecracker Fireball Mega Knight
Guards Firecracker Fireball Tornado Inferno Dragon Golden Knight
Mega Knight Firecracker Fireball Ice Wizard Inferno Dragon Golden Knight
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Golden Knight
Firecracker Fireball Tornado Ice Wizard Golden Knight
Fireball
Firecracker Fireball Guards
Fireball Firecracker Mega Knight
Firecracker Fireball Tornado Ice Wizard
Firecracker Tornado
Fireball Firecracker Tornado Ice Wizard
Fireball Firecracker Tornado Golden Knight
Fireball Guards Tornado
Firecracker Fireball Tornado Golden Knight
Fireball Firecracker Tornado
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Firecracker Fireball Mega Knight
Fireball Tornado
Firecracker Fireball Mega Knight
Firecracker Fireball Tornado Mega Knight Golden Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball Ice Wizard Mega Knight
Inferno Dragon
Firecracker Fireball Tornado Ice Wizard Golden Knight
Fireball Tornado Mega Knight Golden Knight
Fireball Firecracker Tornado Golden Knight
Firecracker Fireball Tornado Ice Wizard
Firecracker Fireball Guards
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Guards
Fireball Firecracker Tornado Ice Wizard
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball Tornado
Firecracker Mega Knight
Firecracker Fireball Guards Tornado Golden Knight
Firecracker Fireball Tornado
Firecracker Fireball Tornado Mega Knight Golden Knight
Inferno Dragon
Fireball Firecracker Mega Knight

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