My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon
Zap
Firecracker Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army Electro Wizard
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Electro Wizard Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Tower Skeleton Army Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Hog Rider Electro Wizard Inferno Dragon Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Inferno Dragon Mega Knight
Fireball
Hog Rider Electro Wizard Mega Knight
Hog Rider
Firecracker Fireball Electro Wizard Mega Knight
Inferno Tower
Skeleton Army
Electro Wizard
Fireball Hog Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Hog Rider Electro Wizard

Defense Synergies 2 13

Firecracker
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Fireball
Inferno Tower Electro Wizard Mega Knight
Hog Rider
Inferno Tower
Skeleton Army Electro Wizard Firecracker Fireball Mega Knight
Skeleton Army
Inferno Tower Firecracker Electro Wizard Inferno Dragon
Electro Wizard
Inferno Tower Firecracker Fireball Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Mega Knight
Firecracker Fireball Inferno Tower Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon Firecracker Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mega Knight Electro Wizard Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard Inferno Dragon Firecracker Fireball
Fireball Inferno Tower Electro Wizard Mega Knight
Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Firecracker Inferno Tower Electro Wizard Mega Knight
Skeleton Army Electro Wizard Firecracker Fireball Mega Knight
Inferno Tower Inferno Dragon Firecracker Fireball Electro Wizard
Inferno Tower Skeleton Army Mega Knight Fireball Electro Wizard
Fireball Skeleton Army Mega Knight Firecracker Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Inferno Tower Skeleton Army Fireball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Fireball Inferno Tower Skeleton Army Electro Wizard
Fireball Mega Knight Firecracker Skeleton Army Electro Wizard
Firecracker Fireball Electro Wizard Inferno Dragon Mega Knight
Inferno Tower Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Firecracker Inferno Dragon Mega Knight
Skeleton Army Mega Knight Inferno Tower Electro Wizard
Skeleton Army Mega Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon Mega Knight
Firecracker Fireball Electro Wizard
Skeleton Army Fireball Inferno Tower Electro Wizard
Inferno Tower Mega Knight Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Firecracker Fireball Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Fireball Inferno Tower
Firecracker Fireball Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Firecracker Fireball Inferno Dragon
Mega Knight Firecracker Fireball Inferno Tower Electro Wizard Inferno Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Electro Wizard Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Mega Knight
Inferno Dragon
Firecracker Fireball Electro Wizard
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Fireball Skeleton Army
Fireball Firecracker Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: