My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Wizard Bandit
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Wizard Bandit
Fireball
Firecracker Hog Rider Wizard Bandit
Poison
Firecracker Wizard
Lightning
Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Bandit Fireball Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Bandit Mega Knight
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Firecracker Fireball Rage The Log Wizard Bandit Mega Knight
Wizard
Hog Rider Rage Bandit Mega Knight
Rage
Hog Rider Wizard
The Log
Hog Rider Fireball Bandit Mega Knight
Bandit
Firecracker Hog Rider Wizard The Log Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Wizard The Log Bandit

Defense Synergies 2 10

Firecracker
The Log Bandit Mega Knight
Fireball
The Log Bandit Mega Knight
Hog Rider
Wizard
The Log Bandit Mega Knight
Rage
The Log
Firecracker Fireball Wizard Bandit Mega Knight
Bandit
Firecracker Fireball Wizard The Log Mega Knight
Mega Knight
Firecracker Fireball Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard The Log
Firecracker The Log Bandit Mega Knight
Mega Knight Bandit
Firecracker Bandit Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Firecracker Bandit Mega Knight
Firecracker Fireball Wizard
Fireball The Log Bandit Mega Knight
Firecracker Bandit Mega Knight
Firecracker Fireball Wizard The Log Bandit Mega Knight
Firecracker Fireball Wizard
Mega Knight Fireball Wizard The Log Bandit
Fireball Wizard Mega Knight Firecracker The Log
Bandit Mega Knight
Fireball The Log Bandit Mega Knight
Wizard Mega Knight Firecracker Fireball
Fireball Mega Knight Firecracker Wizard The Log Bandit
Wizard The Log Firecracker Fireball Bandit Mega Knight
Wizard Mega Knight Firecracker Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit
Fireball Bandit Firecracker Wizard The Log Mega Knight
Bandit Mega Knight The Log
Mega Knight Fireball The Log Bandit
Bandit Mega Knight
Firecracker Fireball Wizard
Fireball Bandit
Mega Knight
Mega Knight Firecracker Fireball The Log Bandit
Mega Knight
Mega Knight Fireball The Log
Mega Knight Fireball Wizard Bandit
Wizard Firecracker Fireball Mega Knight
Firecracker Fireball The Log
Mega Knight Firecracker Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Bandit
Firecracker Fireball The Log Bandit
Fireball The Log Bandit
Firecracker Fireball The Log
Fireball Wizard Firecracker The Log Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Firecracker Wizard Bandit
Fireball
Firecracker Fireball Wizard The Log Bandit
Fireball Firecracker Wizard
Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log Bandit
Firecracker Fireball Wizard The Log Bandit Mega Knight
Fireball
Firecracker Fireball Wizard The Log Bandit Mega Knight
Firecracker Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard Mega Knight
Firecracker Fireball The Log Wizard Bandit
Fireball Wizard The Log Bandit Mega Knight
Fireball Firecracker The Log Bandit
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard The Log Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard The Log
Fireball Bandit
Fireball Firecracker Wizard
The Log Fireball
Fireball Firecracker Wizard Mega Knight
The Log Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Bandit Mega Knight
Fireball Firecracker Wizard Mega Knight

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