My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch Royal Ghost Electro Wizard
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Wizard Witch P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Firecracker Hog Rider Wizard Witch Electro Wizard
Poison
Firecracker Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Fireball Hog Rider Electro Wizard Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Fireball Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider P.E.K.K.A
Fireball
Hog Rider Electro Wizard
Hog Rider
Firecracker Fireball Wizard Witch Electro Wizard
Wizard
Hog Rider P.E.K.K.A Royal Ghost
Witch
Hog Rider P.E.K.K.A Royal Ghost
P.E.K.K.A
Electro Wizard Firecracker Wizard Witch
Royal Ghost
Wizard Witch Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Hog Rider Royal Ghost

Defense Synergies 0 10

Firecracker
P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Hog Rider
Wizard
P.E.K.K.A Royal Ghost Electro Wizard
Witch
Royal Ghost Electro Wizard
P.E.K.K.A
Firecracker Wizard Electro Wizard
Royal Ghost
Wizard Witch Electro Wizard
Electro Wizard
Firecracker Fireball Wizard Witch P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard
P.E.K.K.A Firecracker Witch Electro Wizard
Witch P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Royal Ghost Electro Wizard
Electro Wizard Firecracker Fireball Wizard Witch
Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Firecracker Royal Ghost Electro Wizard
Witch Electro Wizard Firecracker Fireball Wizard Royal Ghost
Firecracker Fireball Wizard Witch Electro Wizard
P.E.K.K.A Fireball Wizard Witch Electro Wizard
Fireball Wizard Firecracker Witch P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Wizard Firecracker Fireball Witch P.E.K.K.A Electro Wizard
Fireball Firecracker Wizard Witch Royal Ghost Electro Wizard
Wizard Witch Firecracker Fireball Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Royal Ghost Firecracker Fireball Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Firecracker Wizard Royal Ghost
P.E.K.K.A Witch Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Witch
Firecracker Fireball Wizard Witch Electro Wizard
P.E.K.K.A Fireball Witch Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Fireball Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Wizard Witch
Wizard Firecracker Fireball Witch
Witch Electro Wizard Firecracker Fireball P.E.K.K.A
Firecracker Fireball Wizard Witch P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost
Firecracker Fireball Royal Ghost Electro Wizard
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard Electro Wizard
Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard Witch
Witch
Firecracker Fireball Wizard Witch Royal Ghost Electro Wizard
Fireball Wizard Witch
Fireball Firecracker
Firecracker Fireball Wizard Witch Electro Wizard
Electro Wizard Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball Wizard
Electro Wizard Fireball Witch
Fireball Firecracker Wizard Witch Electro Wizard
Fireball
Fireball Firecracker Wizard Electro Wizard
Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Royal Ghost Electro Wizard
P.E.K.K.A
Fireball Firecracker Wizard

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