My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Skeleton King
Giant Snowball
Skeleton Army Witch Skeleton King
Zap
Firecracker Inferno Tower Skeleton Army Witch Prince Skeleton King
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army Witch Skeleton King
The Log
Firecracker Skeleton Army Witch Prince Skeleton King
Earthquake
Firecracker Inferno Tower Skeleton Army Witch Skeleton King
Arrows
Firecracker Skeleton Army Witch Skeleton King
Royal Delivery
Firecracker Skeleton Army Witch Prince Skeleton King
Fireball
Firecracker Inferno Tower Skeleton Army Witch Skeleton King
Poison
Firecracker Inferno Tower Skeleton Army Witch Skeleton King
Lightning
Inferno Tower Witch Prince Skeleton King
Rocket
Inferno Tower Witch Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Skeleton King Inferno Tower Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Skeleton King

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Prince Mega Knight
Fireball
Mega Knight Skeleton King
Inferno Tower
Skeleton Army
Skeleton King
Witch
Prince Mega Knight Skeleton King
Prince
Mega Knight Firecracker Witch
Mega Knight
Prince Firecracker Fireball Witch
Skeleton King
Skeleton Army Fireball Witch

Defense Synergies 1 13

Firecracker
Inferno Tower Skeleton Army Prince Mega Knight
Fireball
Inferno Tower Mega Knight
Inferno Tower
Skeleton Army Firecracker Fireball Prince Mega Knight Skeleton King
Skeleton Army
Inferno Tower Firecracker Prince Skeleton King
Witch
Prince Mega Knight
Prince
Firecracker Inferno Tower Skeleton Army Witch
Mega Knight
Firecracker Fireball Inferno Tower Witch
Skeleton King
Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower
Inferno Tower Skeleton Army Firecracker Witch Prince Mega Knight
Inferno Tower Skeleton Army Witch Prince Mega Knight
Inferno Tower Skeleton Army Witch Prince Firecracker Mega Knight Skeleton King
Firecracker Fireball Skeleton Army Prince Mega Knight
Fireball Skeleton Army Firecracker Mega Knight
Inferno Tower Firecracker Fireball Witch
Fireball Inferno Tower Mega Knight
Inferno Tower Witch Skeleton Army Prince Skeleton King
Skeleton Army Firecracker Inferno Tower Prince Mega Knight
Skeleton Army Witch Firecracker Fireball Mega Knight Skeleton King
Inferno Tower Firecracker Fireball Witch
Inferno Tower Skeleton Army Prince Mega Knight Fireball Witch
Fireball Skeleton Army Mega Knight Firecracker Witch Prince Skeleton King
Inferno Tower Skeleton Army Prince Mega Knight Skeleton King
Inferno Tower Skeleton Army Fireball Prince Mega Knight
Mega Knight Firecracker Fireball Inferno Tower Skeleton Army Witch Prince
Fireball Mega Knight Firecracker Skeleton Army Witch Prince
Witch Firecracker Fireball Mega Knight
Inferno Tower Prince
Skeleton Army Mega Knight Firecracker Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Inferno Tower Witch Prince
Fireball Firecracker Prince Mega Knight
Skeleton Army Mega Knight Inferno Tower Witch Prince
Skeleton Army Prince Mega Knight Fireball Inferno Tower
Inferno Tower Skeleton Army Witch Prince Mega Knight
Firecracker Fireball Witch
Skeleton Army Prince Fireball Inferno Tower Witch
Inferno Tower Mega Knight Skeleton Army Prince
Mega Knight Firecracker Fireball Inferno Tower Skeleton Army Witch Prince
Inferno Tower Witch Skeleton Army
Mega Knight Inferno Tower Witch Prince
Skeleton Army Mega Knight Fireball Prince
Skeleton Army Prince Mega Knight Fireball Inferno Tower Witch Skeleton King
Firecracker Fireball Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Firecracker Fireball Prince Skeleton King
Mega Knight Firecracker Fireball Inferno Tower Witch Skeleton King
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Prince
Fireball Firecracker Mega Knight
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball Prince
Firecracker Fireball Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Prince
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Prince Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Prince Mega Knight
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
Prince Mega Knight
Firecracker Fireball
Fireball Skeleton Army Witch Prince
Fireball Firecracker Witch
Fireball
Fireball Firecracker Prince Mega Knight
Firecracker Fireball Skeleton King
Fireball
Firecracker Prince Mega Knight
Firecracker Fireball Witch Skeleton King
Firecracker Fireball Witch
Firecracker Fireball Witch Prince Mega Knight
Prince
Fireball Firecracker Mega Knight

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