My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Skeleton King
Giant Snowball
Wall Breakers Miner Skeleton King
Zap
Firecracker Inferno Tower Wall Breakers Skeleton King
Barbarian Barrel
Firecracker Inferno Tower Wall Breakers Electro Wizard Skeleton King
The Log
Firecracker Wall Breakers Skeleton King
Earthquake
Firecracker Inferno Tower Skeleton King
Arrows
Firecracker Wall Breakers Skeleton King
Royal Delivery
Firecracker Wall Breakers Miner Electro Wizard Skeleton King
Fireball
Firecracker Inferno Tower Wall Breakers Electro Wizard Skeleton King
Poison
Firecracker Inferno Tower Electro Wizard Skeleton King
Lightning
Inferno Tower Electro Wizard Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Miner Fireball Electro Wizard Skeleton King Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Wall Breakers
Fireball
Wall Breakers The Log Miner Electro Wizard Skeleton King
Inferno Tower
Wall Breakers
Miner Firecracker Fireball The Log Electro Wizard Skeleton King
The Log
Fireball Wall Breakers Miner
Miner
Firecracker Wall Breakers Fireball The Log Electro Wizard Skeleton King
Electro Wizard
Fireball Wall Breakers Miner
Skeleton King
Fireball Wall Breakers Miner

Defense Synergies 4 8

Firecracker
The Log Inferno Tower Electro Wizard
Fireball
The Log Inferno Tower Miner Electro Wizard
Inferno Tower
The Log Electro Wizard Firecracker Fireball Skeleton King
Wall Breakers
The Log
Firecracker Fireball Inferno Tower Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Inferno Tower Firecracker Fireball The Log
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Firecracker The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Firecracker Electro Wizard Skeleton King
Firecracker Fireball The Log
Fireball The Log Firecracker Electro Wizard
Inferno Tower Electro Wizard Firecracker Fireball
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton King
Firecracker Inferno Tower Miner Electro Wizard
Electro Wizard Firecracker Fireball The Log Skeleton King
Inferno Tower Firecracker Fireball Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Fireball Firecracker The Log Electro Wizard Skeleton King
Inferno Tower Electro Wizard Skeleton King
Inferno Tower Fireball The Log Electro Wizard
Firecracker Fireball Inferno Tower Electro Wizard
Fireball Firecracker The Log Electro Wizard
The Log Firecracker Fireball Electro Wizard
Inferno Tower Electro Wizard
Firecracker Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Firecracker The Log Miner
Inferno Tower The Log Electro Wizard
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower
Firecracker Fireball Electro Wizard
Fireball Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Firecracker Fireball Inferno Tower The Log
Inferno Tower
Inferno Tower
Fireball The Log Electro Wizard
Fireball Inferno Tower Skeleton King
Firecracker Fireball
Inferno Tower Electro Wizard Firecracker Fireball The Log Skeleton King
Firecracker Fireball Inferno Tower The Log Electro Wizard Skeleton King
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Miner Firecracker
Fireball Electro Wizard
Firecracker Miner Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log Miner
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Miner Electro Wizard
Fireball The Log Miner
Fireball Miner Firecracker The Log
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Miner
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Miner Firecracker Electro Wizard
The Log Firecracker Fireball Skeleton King
Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard Skeleton King
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Miner Electro Wizard

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