My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Skeleton Army Inferno Dragon Skeleton King
Zap
Firecracker Skeleton Army Inferno Dragon Skeleton King
Barbarian Barrel
Firecracker Skeleton Army Hunter Skeleton King
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Hunter Skeleton King
Earthquake
Firecracker Skeleton Army Skeleton King
Arrows
Firecracker Skeleton Army Skeleton King
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon Skeleton King
Fireball
Firecracker Skeleton Army Hunter Inferno Dragon Skeleton King
Poison
Firecracker Skeleton Army Hunter Skeleton King
Lightning
Mini P.E.K.K.A Hunter Inferno Dragon Skeleton King
Rocket
Hunter Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Hunter Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Mini P.E.K.K.A Hunter Inferno Dragon Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball
Mega Knight Skeleton King
Mini P.E.K.K.A
Firecracker Hunter Mega Knight
Skeleton Army
Skeleton King
Hunter
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Mini P.E.K.K.A Hunter
Skeleton King
Skeleton Army Fireball

Defense Synergies 0 14

Firecracker
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight
Fireball
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Fireball Skeleton Army Hunter
Skeleton Army
Firecracker Mini P.E.K.K.A Inferno Dragon Skeleton King
Hunter
Firecracker Mini P.E.K.K.A Mega Knight Skeleton King
Inferno Dragon
Skeleton Army Mega Knight Skeleton King
Mega Knight
Firecracker Fireball Hunter Inferno Dragon
Skeleton King
Skeleton Army Hunter Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon Firecracker Mega Knight
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight Inferno Dragon
Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon Firecracker Mega Knight Skeleton King
Firecracker Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Hunter Mega Knight
Hunter Inferno Dragon Firecracker Fireball
Fireball Mega Knight
Mini P.E.K.K.A Hunter Inferno Dragon Skeleton Army Skeleton King
Skeleton Army Firecracker Mini P.E.K.K.A Hunter Mega Knight
Skeleton Army Firecracker Fireball Hunter Mega Knight Skeleton King
Hunter Inferno Dragon Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight Fireball
Fireball Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Hunter Skeleton King
Mini P.E.K.K.A Skeleton Army Inferno Dragon Hunter Mega Knight Skeleton King
Skeleton Army Fireball Mini P.E.K.K.A Hunter Inferno Dragon Mega Knight
Mega Knight Firecracker Fireball Mini P.E.K.K.A Skeleton Army Hunter
Fireball Mega Knight Firecracker Skeleton Army Hunter
Hunter Firecracker Fireball Inferno Dragon Mega Knight
Mini P.E.K.K.A Hunter Inferno Dragon
Skeleton Army Mega Knight Firecracker Fireball Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Fireball
Fireball Firecracker Mini P.E.K.K.A Hunter Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Skeleton Army Hunter Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Hunter Inferno Dragon Mega Knight
Firecracker Fireball Hunter
Mini P.E.K.K.A Skeleton Army Fireball Hunter
Mini P.E.K.K.A Mega Knight Skeleton Army Hunter Inferno Dragon
Mega Knight Firecracker Fireball Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Hunter
Skeleton Army Mega Knight Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Hunter Skeleton King
Firecracker Fireball Skeleton Army Mega Knight
Skeleton Army Firecracker Fireball Mini P.E.K.K.A Hunter Inferno Dragon Skeleton King
Mega Knight Firecracker Fireball Mini P.E.K.K.A Hunter Inferno Dragon Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Hunter
Firecracker
Fireball Firecracker Hunter
Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Hunter
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Hunter
Firecracker Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Hunter Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Hunter Mega Knight
Inferno Dragon
Firecracker Fireball Hunter
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball Hunter
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Hunter Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Skeleton Army
Fireball Firecracker Hunter
Fireball
Fireball Firecracker Mini P.E.K.K.A Hunter Mega Knight
Firecracker Fireball Skeleton King
Fireball
Firecracker Mega Knight
Firecracker Fireball Skeleton King
Firecracker Fireball
Firecracker Fireball Mega Knight
Inferno Dragon
Fireball Firecracker Mega Knight

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