My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Valkyrie Witch Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Fireball
Firecracker Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Fireball Mini P.E.K.K.A Valkyrie Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Mirror Mega Knight
Fireball
Mirror Electro Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Mirror Electro Wizard Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A Witch Electro Wizard
Mirror
Fireball Firecracker Mini P.E.K.K.A
Witch
Valkyrie Mega Knight
Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Firecracker Fireball Mini P.E.K.K.A Witch Electro Wizard

Defense Synergies 3 19

Firecracker
Valkyrie Mini P.E.K.K.A Mirror Electro Wizard Mega Knight
Fireball
Mirror Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Firecracker Fireball Valkyrie Mirror Witch
Valkyrie
Firecracker Fireball Mini P.E.K.K.A Mirror Witch Electro Wizard
Mirror
Fireball Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Fireball Valkyrie Mirror Witch Mega Knight
Mega Knight
Firecracker Fireball Mirror Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Firecracker Valkyrie Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Witch Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Witch
Fireball Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Firecracker Fireball Mega Knight
Firecracker Fireball Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Fireball Valkyrie Mega Knight Firecracker Witch Electro Wizard
Valkyrie Witch Firecracker Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Firecracker Fireball Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Fireball Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Mega Knight
Firecracker Fireball Witch Electro Wizard
Mini P.E.K.K.A Fireball Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Electro Wizard Mega Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mega Knight Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Witch Mega Knight
Witch Electro Wizard Firecracker Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Firecracker Fireball Mini P.E.K.K.A Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball Mini P.E.K.K.A Electro Wizard
Firecracker Fireball Valkyrie Electro Wizard
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Firecracker Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Witch Mega Knight
Witch
Firecracker Fireball Witch Electro Wizard
Fireball Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Witch Electro Wizard
Electro Wizard Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Fireball
Electro Wizard Fireball Witch
Fireball Firecracker Witch Electro Wizard
Fireball
Fireball Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

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