My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Fireball
Firecracker Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Freeze Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie
Fireball
Freeze Electro Wizard
Mini P.E.K.K.A
Firecracker Valkyrie Electro Wizard
Valkyrie
Firecracker Mini P.E.K.K.A Electro Wizard
Skeleton Army
Freeze
Fireball
Electro Wizard
Fireball Mini P.E.K.K.A Valkyrie
Goblinstein

Defense Synergies 2 15

Firecracker
Valkyrie Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball
Mini P.E.K.K.A Valkyrie Freeze Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Fireball Valkyrie Skeleton Army Freeze
Valkyrie
Firecracker Fireball Mini P.E.K.K.A Freeze Electro Wizard
Skeleton Army
Firecracker Mini P.E.K.K.A Freeze Electro Wizard
Freeze
Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Fireball Valkyrie Skeleton Army Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Electro Wizard
Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Skeleton Army Freeze Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Fireball Freeze
Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Firecracker Fireball Freeze
Firecracker Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Freeze Electro Wizard
Fireball Valkyrie Skeleton Army Firecracker Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Fireball Mini P.E.K.K.A Freeze Electro Wizard
Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Fireball Firecracker Valkyrie Skeleton Army Electro Wizard
Valkyrie Freeze Firecracker Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Firecracker Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Fireball Electro Wizard
Fireball Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie
Skeleton Army Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Fireball Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Firecracker Fireball Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Freeze Electro Wizard Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Valkyrie
Skeleton Army Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie
Firecracker Fireball Valkyrie Skeleton Army
Skeleton Army Electro Wizard Firecracker Fireball Mini P.E.K.K.A Valkyrie Freeze
Valkyrie Firecracker Fireball Mini P.E.K.K.A Freeze Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Freeze
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball Valkyrie Freeze
Fireball Firecracker Valkyrie
Firecracker Fireball Freeze
Firecracker
Fireball Firecracker Freeze
Fireball Firecracker
Fireball Mini P.E.K.K.A Electro Wizard
Firecracker Fireball Valkyrie Electro Wizard
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball Freeze
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Freeze
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Electro Wizard
Firecracker Fireball Valkyrie
Fireball
Fireball
Fireball
Firecracker Freeze Fireball Valkyrie
Firecracker Fireball Electro Wizard
Fireball
Fireball Firecracker
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball Freeze
Fireball Mini P.E.K.K.A
Fireball
Firecracker Fireball Freeze Electro Wizard
Firecracker Fireball
Electro Wizard Fireball Skeleton Army Freeze
Fireball Firecracker Electro Wizard
Freeze
Fireball
Fireball Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball Freeze Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Freeze Electro Wizard
Fireball Firecracker

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