My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Fireball
Firecracker Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Mini P.E.K.K.A Valkyrie Inferno Dragon Goblinstein
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Fireball
Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Mega Knight
Valkyrie
Firecracker Mini P.E.K.K.A
Skeleton Army
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Mini P.E.K.K.A
Goblinstein

Defense Synergies 1 10

Firecracker
Valkyrie Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Firecracker Fireball Valkyrie Skeleton Army
Valkyrie
Firecracker Fireball Mini P.E.K.K.A
Skeleton Army
Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Firecracker Fireball Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Inferno Dragon Firecracker Valkyrie Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Valkyrie Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Firecracker Valkyrie Mega Knight
Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Valkyrie Mega Knight
Inferno Dragon Firecracker Fireball
Fireball Valkyrie Mega Knight
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Skeleton Army Firecracker Fireball Mega Knight
Inferno Dragon Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Valkyrie
Fireball Valkyrie Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Mega Knight Firecracker Valkyrie Skeleton Army
Valkyrie Firecracker Fireball Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Valkyrie Skeleton Army Mega Knight Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Fireball
Fireball Firecracker Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Fireball
Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon Mega Knight
Firecracker Fireball
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Valkyrie
Firecracker Fireball Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Fireball Mini P.E.K.K.A Valkyrie Inferno Dragon
Valkyrie Mega Knight Firecracker Fireball Mini P.E.K.K.A Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Mega Knight
Inferno Dragon
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Skeleton Army
Fireball Firecracker
Fireball
Fireball Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Inferno Dragon
Fireball Firecracker Mega Knight

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