My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Army Clone Witch
Zap
Firecracker Skeleton Army Clone Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army Clone Witch
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Clone Witch
Earthquake
Firecracker Skeleton Army Clone Witch
Arrows
Firecracker Skeleton Army Clone Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Clone Witch
Fireball
Firecracker Wizard Skeleton Army Clone Witch
Poison
Firecracker Wizard Skeleton Army Clone Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Clone Fireball Mini P.E.K.K.A Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Clone Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie
Fireball
Mini P.E.K.K.A
Firecracker Valkyrie Wizard
Valkyrie
Firecracker Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie
Skeleton Army
Clone
Clone
Skeleton Army Witch
Witch
Valkyrie Clone

Defense Synergies 1 11

Firecracker
Valkyrie Mini P.E.K.K.A Skeleton Army
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Firecracker Fireball Valkyrie Wizard Skeleton Army Witch
Valkyrie
Firecracker Fireball Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Firecracker Mini P.E.K.K.A Wizard
Clone
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Witch
Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Mini P.E.K.K.A Skeleton Army Witch Firecracker Valkyrie
Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army
Fireball Skeleton Army Firecracker Valkyrie
Firecracker Fireball Wizard Witch
Fireball Valkyrie
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Skeleton Army Witch Firecracker Fireball Wizard
Firecracker Fireball Wizard Witch
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Firecracker Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Wizard Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Fireball Valkyrie Firecracker Wizard Skeleton Army Witch
Valkyrie Wizard Witch Firecracker Fireball
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Firecracker Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Fireball Witch
Fireball Firecracker Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Fireball
Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Firecracker Fireball Wizard Witch
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army
Firecracker Fireball Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Fireball Valkyrie
Mini P.E.K.K.A Skeleton Army Fireball Valkyrie Wizard Witch
Wizard Firecracker Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Firecracker Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Fireball Mini P.E.K.K.A Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Wizard Firecracker Valkyrie
Firecracker Fireball Wizard Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Mini P.E.K.K.A
Firecracker Fireball Valkyrie Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard
Firecracker Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Valkyrie Wizard Witch
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch
Fireball Firecracker
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Fireball Skeleton Army Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Mini P.E.K.K.A Valkyrie Wizard
Firecracker Fireball Wizard
Fireball
Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker Wizard

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