My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon Electro Dragon
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Baby Dragon Electro Dragon P.E.K.K.A
Fireball
Firecracker Baby Dragon Electro Dragon
Poison
Firecracker Guards Electro Dragon
Lightning
Baby Dragon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Guards Tornado Fireball Baby Dragon Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Guards Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Baby Dragon P.E.K.K.A
Fireball
Tornado Baby Dragon
Rage
Electro Dragon
Guards
Tornado
Fireball Baby Dragon P.E.K.K.A Firecracker Electro Dragon
Baby Dragon
Tornado Firecracker Fireball Electro Dragon P.E.K.K.A
Electro Dragon
Rage Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A
Tornado Firecracker Baby Dragon Electro Dragon

Defense Synergies 2 11

Firecracker
Guards Tornado Baby Dragon Electro Dragon P.E.K.K.A
Fireball
Tornado
Rage
Guards
Firecracker Baby Dragon Electro Dragon
Tornado
Fireball P.E.K.K.A Firecracker Baby Dragon Electro Dragon
Baby Dragon
Firecracker Guards Tornado Electro Dragon P.E.K.K.A
Electro Dragon
Firecracker Guards Tornado Baby Dragon
P.E.K.K.A
Tornado Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon Electro Dragon
P.E.K.K.A Firecracker Electro Dragon
Tornado P.E.K.K.A Electro Dragon
P.E.K.K.A Firecracker Guards Electro Dragon
Firecracker Fireball Tornado P.E.K.K.A
Fireball Tornado Firecracker Guards Baby Dragon Electro Dragon
Tornado Firecracker Fireball Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado Firecracker
Guards Firecracker Fireball Tornado Baby Dragon Electro Dragon
Firecracker Fireball Tornado Baby Dragon Electro Dragon
P.E.K.K.A Fireball Guards Electro Dragon
Fireball Firecracker Guards Tornado Baby Dragon Electro Dragon P.E.K.K.A
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Firecracker Fireball Tornado Electro Dragon P.E.K.K.A
Fireball Firecracker Guards Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Firecracker Fireball Guards Electro Dragon
P.E.K.K.A Tornado
Firecracker Fireball Guards Baby Dragon Electro Dragon P.E.K.K.A
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Firecracker Baby Dragon Electro Dragon
Guards P.E.K.K.A Electro Dragon
Guards P.E.K.K.A Fireball Tornado
P.E.K.K.A Guards
Firecracker Fireball Tornado Baby Dragon Electro Dragon
Guards P.E.K.K.A Fireball
P.E.K.K.A
Electro Dragon P.E.K.K.A Firecracker Fireball Tornado Baby Dragon
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Fireball Guards Tornado
P.E.K.K.A Fireball Guards
Firecracker Fireball Baby Dragon Electro Dragon
Guards Electro Dragon Firecracker Fireball Tornado Baby Dragon P.E.K.K.A
Firecracker Fireball Baby Dragon Electro Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Baby Dragon Electro Dragon
Firecracker Fireball Tornado Baby Dragon Electro Dragon
Fireball Baby Dragon Electro Dragon
Firecracker Fireball Guards
Fireball Firecracker Baby Dragon
Firecracker Fireball Tornado Baby Dragon Electro Dragon
Firecracker Tornado Baby Dragon
Fireball Firecracker Tornado Baby Dragon Electro Dragon
Fireball Firecracker Tornado Electro Dragon
Fireball Guards Tornado Electro Dragon
Firecracker Fireball Tornado Electro Dragon
Fireball Firecracker Tornado Baby Dragon Electro Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Electro Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon Electro Dragon
Firecracker Fireball Baby Dragon Electro Dragon
Fireball Tornado
Firecracker Fireball Baby Dragon Electro Dragon
Firecracker Fireball Tornado Baby Dragon Electro Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon Electro Dragon
Firecracker Tornado Fireball Baby Dragon Electro Dragon
Firecracker Fireball Tornado Baby Dragon Electro Dragon
Fireball Tornado Baby Dragon Electro Dragon
Fireball Firecracker Tornado Baby Dragon
Firecracker Fireball Tornado Baby Dragon Electro Dragon
Electro Dragon Firecracker Fireball Guards
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
P.E.K.K.A
Firecracker Fireball
Fireball Guards Electro Dragon
Fireball Firecracker Tornado Baby Dragon Electro Dragon
Fireball
Fireball Firecracker Baby Dragon Electro Dragon
Firecracker Fireball Baby Dragon Electro Dragon
Fireball Tornado
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker Fireball Guards Tornado Baby Dragon
Firecracker Fireball Tornado Electro Dragon
Electro Dragon Firecracker Fireball Tornado Baby Dragon
P.E.K.K.A
Fireball Firecracker Electro Dragon

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