My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram Witch
Zap
Firecracker Battle Ram Witch Prince
Barbarian Barrel
Firecracker Battle Ram Bomb Tower Witch
The Log
Firecracker Battle Ram Witch Prince
Earthquake
Firecracker Bomb Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Witch Prince
Fireball
Firecracker Battle Ram Bomb Tower Witch
Poison
Firecracker Bomb Tower Witch
Lightning
Battle Ram Bomb Tower Witch Prince
Rocket
Bomb Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Fireball Battle Ram Bomb Tower Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Firecracker Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Prince
Fireball
Battle Ram The Log
Battle Ram
The Log Firecracker Fireball Witch
Bomb Tower
Rage
Witch Prince
Witch
Rage Battle Ram Prince
Prince
Firecracker Rage Witch The Log
The Log
Battle Ram Fireball Prince

Defense Synergies 4 5

Firecracker
The Log Bomb Tower Prince
Fireball
The Log Bomb Tower
Battle Ram
Bomb Tower
The Log Firecracker Fireball
Rage
Witch
Prince The Log
Prince
The Log Firecracker Witch
The Log
Firecracker Fireball Bomb Tower Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log
Bomb Tower Firecracker Witch Prince The Log
Bomb Tower Witch Prince
Bomb Tower Witch Prince Firecracker
Firecracker Fireball Bomb Tower Prince The Log
Fireball The Log Firecracker Bomb Tower
Firecracker Fireball Bomb Tower Witch
Fireball Bomb Tower The Log
Witch Bomb Tower Prince
Firecracker Prince
Witch Firecracker Fireball Bomb Tower The Log
Firecracker Fireball Witch
Bomb Tower Prince Fireball Witch The Log
Fireball Bomb Tower Firecracker Witch Prince The Log
Bomb Tower Prince
Bomb Tower Fireball Prince The Log
Bomb Tower Firecracker Fireball Witch Prince
Fireball Bomb Tower Firecracker Witch Prince The Log
Bomb Tower Witch The Log Firecracker Fireball
Bomb Tower Prince
Firecracker Fireball Bomb Tower Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Prince
Fireball Firecracker Bomb Tower Prince The Log
Bomb Tower Witch Prince The Log
Prince Fireball The Log
Witch Prince
Firecracker Fireball Bomb Tower Witch
Prince Fireball Bomb Tower Witch
Bomb Tower Prince
Firecracker Fireball Bomb Tower Witch Prince The Log
Witch
Bomb Tower Witch Prince
Fireball Prince The Log
Prince Fireball Bomb Tower Witch
Firecracker Fireball Bomb Tower Witch
Witch Firecracker Fireball Bomb Tower Prince The Log
Firecracker Fireball Bomb Tower Witch The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Prince
Firecracker Fireball Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball Witch The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball The Log
Firecracker Fireball
Prince
Firecracker Fireball The Log
Fireball Witch Prince
Fireball Firecracker Witch
The Log Fireball
Fireball Firecracker Prince
The Log Firecracker Fireball
Fireball
Firecracker Prince
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch Prince The Log
Prince
Fireball Firecracker

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