My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince
Barbarian Barrel
Firecracker Battle Ram Dark Prince Electro Wizard Magic Archer
The Log
Firecracker Battle Ram Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Dark Prince P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Battle Ram Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Battle Ram Dark Prince Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Fireball Battle Ram Dark Prince Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Fireball Battle Ram

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Dark Prince P.E.K.K.A
Fireball
Battle Ram Dark Prince The Log Electro Wizard Magic Archer
Battle Ram
The Log Magic Archer Firecracker Fireball P.E.K.K.A Electro Wizard
Dark Prince
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Battle Ram The Log
The Log
Battle Ram Fireball P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Fireball Battle Ram Dark Prince Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Dark Prince The Log Electro Wizard

Defense Synergies 3 12

Firecracker
The Log Dark Prince P.E.K.K.A Electro Wizard
Fireball
The Log Dark Prince Electro Wizard
Battle Ram
Dark Prince
Firecracker Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Dark Prince Electro Wizard Magic Archer
Electro Wizard
Firecracker Fireball Dark Prince P.E.K.K.A The Log Magic Archer
Magic Archer
Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A Firecracker Dark Prince The Log Electro Wizard
P.E.K.K.A Dark Prince Electro Wizard
P.E.K.K.A Firecracker Dark Prince Electro Wizard
Firecracker Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Firecracker Dark Prince Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball Magic Archer
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Dark Prince Electro Wizard
Electro Wizard Firecracker Fireball Dark Prince The Log Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Dark Prince The Log Electro Wizard
Fireball Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Firecracker Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Firecracker Dark Prince The Log Electro Wizard Magic Archer
The Log Firecracker Fireball Dark Prince Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Dark Prince Firecracker Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker The Log Magic Archer
P.E.K.K.A Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Dark Prince
Firecracker Fireball Electro Wizard Magic Archer
Dark Prince P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Firecracker Fireball Dark Prince The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Fireball Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Fireball
Firecracker Fireball Magic Archer
Electro Wizard Firecracker Fireball Dark Prince P.E.K.K.A The Log Magic Archer
Firecracker Fireball Dark Prince P.E.K.K.A The Log Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker The Log
Firecracker Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker The Log Magic Archer
Fireball The Log Firecracker Magic Archer
Fireball The Log Firecracker
Fireball Electro Wizard
Firecracker Fireball Dark Prince The Log Electro Wizard Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball The Log Magic Archer
Firecracker Fireball The Log Magic Archer
Magic Archer Firecracker Fireball The Log
Fireball
Firecracker Fireball Dark Prince The Log Electro Wizard Magic Archer
Firecracker Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Dark Prince Magic Archer
Firecracker Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball Firecracker The Log Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Fireball The Log Magic Archer
Electro Wizard Fireball Dark Prince Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
The Log Fireball
Fireball Firecracker Dark Prince Electro Wizard Magic Archer
The Log Firecracker Fireball Magic Archer
Fireball
Firecracker Dark Prince P.E.K.K.A
Firecracker Fireball The Log Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Dark Prince The Log Electro Wizard Magic Archer
P.E.K.K.A
Fireball Firecracker

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