My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Goblin Hut Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Goblin Hut Inferno Dragon Little Prince
Zap
Firecracker Battle Ram Goblin Hut Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Battle Ram Goblin Hut Little Prince
The Log
Firecracker Battle Ram Goblin Hut Little Prince
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Goblin Hut Little Prince
Royal Delivery
Firecracker Battle Ram Goblin Hut Inferno Dragon Little Prince
Fireball
Firecracker Battle Ram Goblin Hut Inferno Dragon Little Prince
Poison
Firecracker Goblin Hut Little Prince
Lightning
Battle Ram Goblin Hut Inferno Dragon Little Prince
Rocket
Goblin Hut Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Firecracker Little Prince Fireball Battle Ram Inferno Dragon Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Firecracker Little Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Goblin Hut Barbarian Barrel Inferno Dragon
Fireball
Battle Ram Little Prince
Battle Ram
Firecracker Fireball Goblin Hut Barbarian Barrel
Goblin Hut
Firecracker Battle Ram Barbarian Barrel
Barbarian Barrel
Firecracker Battle Ram Goblin Hut
Rage
Inferno Dragon
Firecracker
Little Prince
Fireball

Defense Synergies 1 6

Firecracker
Goblin Hut Barbarian Barrel
Fireball
Barbarian Barrel Goblin Hut Little Prince
Battle Ram
Goblin Hut
Firecracker Fireball Barbarian Barrel
Barbarian Barrel
Fireball Firecracker Goblin Hut Little Prince
Rage
Inferno Dragon
Little Prince
Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Hut Barbarian Barrel
Inferno Dragon Firecracker Goblin Hut
Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon Firecracker
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel Firecracker
Inferno Dragon Firecracker Fireball Goblin Hut Little Prince
Fireball Barbarian Barrel
Inferno Dragon Goblin Hut
Firecracker Barbarian Barrel Little Prince
Firecracker Fireball Goblin Hut Barbarian Barrel
Inferno Dragon Firecracker Fireball Goblin Hut
Goblin Hut Fireball
Fireball Firecracker Goblin Hut Barbarian Barrel
Inferno Dragon Goblin Hut
Fireball Goblin Hut Inferno Dragon
Firecracker Fireball Goblin Hut
Fireball Firecracker Goblin Hut Barbarian Barrel Little Prince
Barbarian Barrel Firecracker Fireball Goblin Hut Inferno Dragon Little Prince
Goblin Hut Inferno Dragon
Firecracker Fireball Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut Barbarian Barrel
Fireball Firecracker Barbarian Barrel Inferno Dragon
Goblin Hut
Fireball Barbarian Barrel
Goblin Hut Inferno Dragon
Firecracker Fireball Goblin Hut
Fireball Goblin Hut
Inferno Dragon
Firecracker Fireball Goblin Hut Barbarian Barrel Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Goblin Hut
Fireball
Fireball
Firecracker Fireball
Goblin Hut Firecracker Fireball Barbarian Barrel Inferno Dragon Little Prince
Firecracker Fireball Goblin Hut Barbarian Barrel Inferno Dragon
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Goblin Hut Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Firecracker Barbarian Barrel
Firecracker Fireball
Firecracker
Fireball Firecracker Barbarian Barrel
Fireball Firecracker
Fireball
Firecracker Fireball Barbarian Barrel
Fireball Firecracker
Firecracker Fireball Goblin Hut Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Goblin Hut Barbarian Barrel
Firecracker Fireball Goblin Hut Barbarian Barrel
Firecracker Fireball Goblin Hut Barbarian Barrel
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Little Prince
Fireball
Fireball
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel Little Prince
Inferno Dragon
Firecracker Fireball Barbarian Barrel
Fireball
Fireball Firecracker Barbarian Barrel
Firecracker Fireball Little Prince
Firecracker Fireball Goblin Hut
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Goblin Hut Barbarian Barrel
Fireball Firecracker
Fireball Barbarian Barrel
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Barbarian Barrel Little Prince

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