My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Skeleton Army Witch Ice Wizard
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Skeleton Army Witch Ice Wizard
Fireball
Firecracker Skeleton Army Witch Ice Wizard
Poison
Firecracker Skeleton Army Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Poison Witch Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Poison Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Ice Wizard Fireball Poison Golden Knight Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Ice Wizard Fireball

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Fireball
Golden Knight
Skeleton Army
Poison
Witch
Electro Giant
Golden Knight
Ice Wizard
Golden Knight
Electro Giant Fireball

Defense Synergies 0 11

Firecracker
Skeleton Army Ice Wizard Golden Knight
Fireball
Ice Wizard Golden Knight
Skeleton Army
Firecracker Ice Wizard
Poison
Ice Wizard
Witch
Ice Wizard
Electro Giant
Ice Wizard Golden Knight
Ice Wizard
Firecracker Fireball Skeleton Army Poison Witch Electro Giant Golden Knight
Golden Knight
Firecracker Fireball Electro Giant Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Golden Knight
Skeleton Army Firecracker Witch Ice Wizard
Skeleton Army Witch Ice Wizard
Skeleton Army Witch Firecracker Ice Wizard
Firecracker Fireball Skeleton Army Poison
Fireball Skeleton Army Firecracker Ice Wizard
Firecracker Fireball Poison Witch Ice Wizard
Fireball Poison Electro Giant Golden Knight
Witch Skeleton Army Ice Wizard
Skeleton Army Firecracker Ice Wizard
Skeleton Army Poison Witch Ice Wizard Firecracker Fireball Electro Giant
Firecracker Fireball Poison Witch Ice Wizard
Skeleton Army Fireball Witch Ice Wizard
Fireball Skeleton Army Firecracker Poison Witch Golden Knight
Skeleton Army
Skeleton Army Fireball Electro Giant
Firecracker Fireball Skeleton Army Poison Witch
Fireball Firecracker Skeleton Army Witch Ice Wizard Golden Knight
Poison Witch Firecracker Fireball Ice Wizard
Skeleton Army Firecracker Fireball Poison Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Electro Giant
Fireball Poison Firecracker
Skeleton Army Witch Golden Knight
Skeleton Army Fireball
Skeleton Army Witch
Firecracker Fireball Poison Electro Giant Witch Ice Wizard
Skeleton Army Fireball Witch Ice Wizard
Skeleton Army
Firecracker Fireball Skeleton Army Poison Witch
Witch Skeleton Army
Witch Golden Knight
Skeleton Army Fireball Poison Electro Giant
Skeleton Army Fireball Witch Golden Knight
Firecracker Fireball Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Firecracker Fireball Poison Golden Knight
Poison Firecracker Fireball Witch Electro Giant Ice Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker Golden Knight
Firecracker Fireball Poison Ice Wizard Golden Knight
Fireball Poison
Firecracker Fireball Poison
Fireball Poison Firecracker
Firecracker Fireball Poison Electro Giant Witch Ice Wizard
Firecracker Poison Witch
Fireball Poison Firecracker Ice Wizard
Fireball Poison Firecracker Golden Knight
Fireball Poison
Firecracker Poison Fireball Golden Knight
Fireball Poison Firecracker
Poison Firecracker Fireball Golden Knight
Firecracker Fireball Poison
Firecracker Fireball Poison
Firecracker Fireball Poison Witch Golden Knight
Firecracker Fireball Poison
Fireball Poison
Firecracker Fireball Poison
Firecracker Fireball Poison Witch Electro Giant Golden Knight
Fireball Poison
Fireball Poison
Fireball Poison
Firecracker Poison Electro Giant Fireball Witch Ice Wizard
Witch
Firecracker Fireball Poison Witch Ice Wizard Golden Knight
Fireball Poison Witch Golden Knight
Fireball Poison Firecracker Golden Knight
Poison Firecracker Fireball Witch Electro Giant Ice Wizard
Firecracker Fireball Poison Witch Electro Giant
Fireball
Poison Fireball
Firecracker Fireball Poison
Firecracker Fireball Poison
Fireball Skeleton Army Witch
Fireball Poison Firecracker Witch Ice Wizard
Fireball
Fireball Poison Firecracker
Firecracker Fireball Poison
Fireball Poison Electro Giant
Firecracker
Electro Giant Firecracker Fireball Poison Witch Golden Knight
Firecracker Fireball Poison Witch
Poison Firecracker Fireball Witch Electro Giant Golden Knight

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