My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler P.E.K.K.A Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Bowler P.E.K.K.A Electro Wizard
Fireball
Firecracker Bowler Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Bowler Electro Wizard Monk
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Fireball Electro Wizard Bowler Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tornado Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Bowler P.E.K.K.A Monk
Fireball
Tornado The Log Electro Wizard
Tornado
Fireball P.E.K.K.A Firecracker Bowler The Log
Bowler
Firecracker Tornado The Log Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Firecracker The Log
The Log
Fireball Tornado Bowler P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Bowler
Monk
Firecracker

Defense Synergies 7 9

Firecracker
The Log Tornado P.E.K.K.A Electro Wizard
Fireball
Tornado The Log Electro Wizard
Tornado
Fireball Bowler P.E.K.K.A Firecracker The Log Electro Wizard
Bowler
Tornado The Log Electro Wizard
P.E.K.K.A
Tornado The Log Firecracker Electro Wizard
The Log
Firecracker Fireball Bowler P.E.K.K.A Tornado Electro Wizard
Electro Wizard
Firecracker Fireball Tornado Bowler P.E.K.K.A The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball The Log Electro Wizard
P.E.K.K.A Firecracker The Log Electro Wizard Monk
Tornado Bowler P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Bowler Electro Wizard Monk
Firecracker Fireball Tornado Bowler P.E.K.K.A The Log Monk
Fireball Tornado Bowler The Log Firecracker Electro Wizard
Tornado Electro Wizard Firecracker Fireball
Bowler Fireball P.E.K.K.A The Log Electro Wizard Monk
P.E.K.K.A Tornado
Tornado Firecracker Bowler Electro Wizard
Electro Wizard Firecracker Fireball Tornado Bowler The Log
Firecracker Fireball Tornado Electro Wizard
Bowler P.E.K.K.A Fireball The Log Electro Wizard
Fireball Bowler Firecracker Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Monk Fireball Bowler P.E.K.K.A The Log Electro Wizard
Firecracker Fireball Tornado Bowler P.E.K.K.A Electro Wizard
Fireball Firecracker Tornado Bowler The Log Electro Wizard
Tornado The Log Firecracker Fireball Bowler Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Bowler Firecracker Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker Bowler The Log Monk
P.E.K.K.A Bowler The Log Electro Wizard
Bowler P.E.K.K.A Fireball Tornado The Log Electro Wizard Monk
P.E.K.K.A Bowler
Firecracker Fireball Tornado Electro Wizard Monk
P.E.K.K.A Fireball Bowler Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Fireball Tornado The Log Monk
P.E.K.K.A
P.E.K.K.A Bowler
P.E.K.K.A Monk Fireball Tornado Bowler The Log Electro Wizard
Bowler P.E.K.K.A Fireball
Firecracker Fireball Bowler
Electro Wizard Firecracker Fireball Tornado Bowler P.E.K.K.A The Log Monk
Bowler Firecracker Fireball P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Monk
Firecracker Fireball Monk Tornado Bowler The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker Bowler The Log
Firecracker Fireball Tornado Monk
Firecracker Tornado Bowler The Log
Fireball The Log Firecracker Tornado Bowler
Fireball The Log Monk Firecracker Tornado
Fireball Tornado Bowler Electro Wizard
Firecracker Monk Fireball Tornado Bowler The Log Electro Wizard
Fireball Monk Firecracker Tornado
Firecracker Fireball Bowler The Log
Firecracker Fireball Monk
Firecracker Fireball The Log
Firecracker Fireball Bowler The Log
Firecracker Fireball Bowler The Log
Monk Fireball Tornado
Firecracker Fireball Bowler The Log Electro Wizard Monk
Firecracker Fireball Tornado Bowler The Log Monk
Fireball Bowler The Log Monk
Fireball Tornado
Tornado Bowler The Log Monk
Fireball The Log Monk
Firecracker Tornado The Log Fireball Bowler
Firecracker Fireball The Log Tornado Bowler Electro Wizard Monk
Fireball Tornado Bowler The Log Monk
Fireball Firecracker Tornado The Log
Firecracker Fireball Tornado Electro Wizard
Electro Wizard Firecracker Fireball
Fireball Bowler
Fireball The Log
Firecracker Fireball Electro Wizard Monk
P.E.K.K.A
Firecracker Fireball Bowler The Log Monk
Electro Wizard Fireball
Fireball Firecracker Tornado Electro Wizard Monk
The Log Fireball
Fireball Firecracker Bowler Electro Wizard
The Log Firecracker Fireball Bowler
Monk Fireball Tornado
Firecracker P.E.K.K.A
Firecracker Fireball Tornado Bowler The Log Electro Wizard
Firecracker Fireball Tornado Electro Wizard
Firecracker Fireball Tornado Bowler The Log Electro Wizard Monk
P.E.K.K.A
Fireball Firecracker Bowler Monk

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