My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Goblin Hut Rune Giant Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Goblin Hut Witch Lumberjack
Zap
Firecracker Goblin Hut Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Hut Witch Giant Skeleton Lumberjack
The Log
Firecracker Goblin Hut Witch Giant Skeleton Lumberjack
Earthquake
Firecracker Goblin Hut Witch
Arrows
Firecracker Goblin Hut Witch
Royal Delivery
Firecracker Valkyrie Goblin Hut Witch Giant Skeleton Lumberjack
Fireball
Firecracker Goblin Hut Witch Lumberjack
Poison
Firecracker Goblin Hut Witch
Lightning
Valkyrie Goblin Hut Witch Lumberjack
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Rune Giant Lumberjack Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Valkyrie Rune Giant

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Hut Rune Giant Giant Skeleton Lumberjack
Fireball
Valkyrie
Lumberjack Firecracker Goblin Hut Witch Giant Skeleton
Goblin Hut
Firecracker Valkyrie Giant Skeleton Lumberjack
Rune Giant
Firecracker Lumberjack
Witch
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Firecracker Valkyrie Goblin Hut Witch Lumberjack
Lumberjack
Valkyrie Firecracker Goblin Hut Rune Giant Witch Giant Skeleton

Defense Synergies 1 14

Firecracker
Valkyrie Goblin Hut Giant Skeleton Lumberjack
Fireball
Valkyrie Goblin Hut Lumberjack
Valkyrie
Firecracker Fireball Goblin Hut Witch Lumberjack
Goblin Hut
Firecracker Fireball Valkyrie Giant Skeleton Lumberjack
Rune Giant
Witch
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Firecracker Goblin Hut Witch Lumberjack
Lumberjack
Firecracker Fireball Valkyrie Goblin Hut Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Goblin Hut
Lumberjack Firecracker Valkyrie Goblin Hut Witch
Goblin Hut Witch Lumberjack Valkyrie Giant Skeleton
Goblin Hut Witch Lumberjack Firecracker Valkyrie
Firecracker Fireball Valkyrie Giant Skeleton Lumberjack
Fireball Firecracker Valkyrie Lumberjack
Firecracker Fireball Goblin Hut Witch
Fireball Valkyrie Giant Skeleton
Witch Goblin Hut Lumberjack
Firecracker Valkyrie Giant Skeleton Lumberjack
Valkyrie Witch Firecracker Fireball Goblin Hut Giant Skeleton Lumberjack
Firecracker Fireball Goblin Hut Witch
Goblin Hut Lumberjack Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Firecracker Goblin Hut Witch Lumberjack
Goblin Hut Lumberjack
Fireball Goblin Hut Lumberjack
Firecracker Fireball Valkyrie Goblin Hut Witch Lumberjack
Fireball Valkyrie Firecracker Goblin Hut Witch Lumberjack
Valkyrie Witch Firecracker Fireball Goblin Hut Giant Skeleton Lumberjack
Goblin Hut Lumberjack
Valkyrie Firecracker Fireball Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Goblin Hut Witch Giant Skeleton
Fireball Firecracker Valkyrie Lumberjack
Giant Skeleton Lumberjack Valkyrie Goblin Hut Witch
Valkyrie Giant Skeleton Lumberjack Fireball
Giant Skeleton Valkyrie Goblin Hut Witch Lumberjack
Firecracker Fireball Goblin Hut Witch
Fireball Valkyrie Goblin Hut Witch Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Firecracker Fireball Valkyrie Goblin Hut Witch
Witch Goblin Hut
Valkyrie Goblin Hut Witch Giant Skeleton Lumberjack
Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Witch Lumberjack
Firecracker Fireball Valkyrie Witch
Goblin Hut Witch Firecracker Fireball Valkyrie Giant Skeleton Lumberjack
Valkyrie Firecracker Fireball Goblin Hut Witch Giant Skeleton
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Giant Skeleton
Firecracker Fireball
Fireball Goblin Hut Giant Skeleton
Firecracker Fireball Valkyrie Giant Skeleton
Fireball Firecracker Valkyrie
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball Lumberjack
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball Goblin Hut
Firecracker Fireball
Firecracker Fireball Goblin Hut
Firecracker Fireball Goblin Hut Witch
Firecracker Fireball Goblin Hut
Fireball
Firecracker Fireball
Firecracker Fireball Valkyrie Witch
Fireball Giant Skeleton
Fireball
Fireball
Firecracker Fireball Valkyrie Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Goblin Hut Witch
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Fireball Goblin Hut Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Valkyrie Lumberjack
Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Witch Giant Skeleton
Firecracker Fireball Witch
Firecracker Fireball Witch Giant Skeleton
Fireball Firecracker

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