My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Bandit
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Skeleton Army Bandit
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army Bandit
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Goblin Barrel Skeleton Army Bandit
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton Army Bandit
Poison
Firecracker Skeleton Army
Lightning
Valkyrie Bandit
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Bandit Fireball Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Skeleton Army Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Goblin Barrel Bandit Mega Knight
Fireball
Hog Rider Mega Knight
Valkyrie
Hog Rider Goblin Barrel Firecracker Bandit
Hog Rider
Firecracker Fireball Valkyrie Goblin Barrel Bandit Mega Knight
Goblin Barrel
Valkyrie Firecracker Hog Rider Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
Bandit
Firecracker Valkyrie Hog Rider Goblin Barrel Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Goblin Barrel Bandit

Defense Synergies 1 9

Firecracker
Valkyrie Skeleton Army Bandit Mega Knight
Fireball
Valkyrie Bandit Mega Knight
Valkyrie
Firecracker Fireball Bandit
Hog Rider
Goblin Barrel
Skeleton Army
Firecracker Bandit
Bandit
Firecracker Fireball Valkyrie Skeleton Army Mega Knight
Mega Knight
Firecracker Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Skeleton Army Firecracker Valkyrie Bandit Mega Knight
Skeleton Army Mega Knight Valkyrie Bandit
Skeleton Army Firecracker Valkyrie Bandit Mega Knight
Firecracker Fireball Valkyrie Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Valkyrie Bandit Mega Knight
Firecracker Fireball
Fireball Valkyrie Bandit Mega Knight
Skeleton Army
Skeleton Army Firecracker Valkyrie Bandit Mega Knight
Valkyrie Skeleton Army Firecracker Fireball Bandit Mega Knight
Firecracker Fireball
Skeleton Army Mega Knight Fireball Valkyrie Bandit
Fireball Valkyrie Skeleton Army Mega Knight Firecracker
Skeleton Army Bandit Mega Knight
Skeleton Army Fireball Bandit Mega Knight
Mega Knight Firecracker Fireball Valkyrie Skeleton Army
Fireball Valkyrie Mega Knight Firecracker Skeleton Army Bandit
Valkyrie Firecracker Fireball Bandit Mega Knight
Valkyrie Skeleton Army Mega Knight Firecracker Fireball Bandit
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Fireball Bandit
Fireball Bandit Firecracker Valkyrie Mega Knight
Skeleton Army Bandit Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Fireball Bandit
Valkyrie Skeleton Army Bandit Mega Knight
Firecracker Fireball
Skeleton Army Fireball Valkyrie Bandit
Mega Knight Valkyrie Skeleton Army
Mega Knight Firecracker Fireball Valkyrie Skeleton Army Bandit
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie Bandit
Firecracker Fireball Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Fireball Valkyrie
Valkyrie Mega Knight Firecracker Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Bandit
Firecracker Fireball Bandit
Fireball Bandit
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker Bandit
Fireball
Firecracker Fireball Valkyrie Bandit
Fireball Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit Mega Knight
Fireball
Firecracker Fireball Bandit Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Mega Knight
Firecracker Fireball Bandit
Fireball Bandit Mega Knight
Fireball Firecracker Bandit
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Skeleton Army Bandit
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bandit Mega Knight
Fireball Firecracker Mega Knight

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