My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Royal Ghost Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Royal Ghost
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Goblin Barrel Royal Ghost Mother Witch
Fireball
Firecracker Goblin Barrel Mother Witch
Poison
Firecracker Mother Witch
Lightning
Valkyrie Mother Witch Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Goblin Barrel Royal Ghost Fireball Valkyrie Mother Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Goblin Barrel Royal Ghost

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mirror Goblin Barrel
Fireball
Mirror
Valkyrie
Goblin Barrel Firecracker Royal Ghost Mother Witch
Mirror
Fireball Goblin Barrel Firecracker Royal Ghost
Goblin Barrel
Valkyrie Mirror Firecracker Royal Ghost
Royal Ghost
Valkyrie Mirror Goblin Barrel Mother Witch
Mother Witch
Valkyrie Royal Ghost
Goblinstein

Defense Synergies 2 5

Firecracker
Valkyrie Mirror
Fireball
Mirror Valkyrie
Valkyrie
Firecracker Fireball Mirror Mother Witch
Mirror
Fireball Firecracker Valkyrie
Goblin Barrel
Royal Ghost
Mother Witch
Mother Witch
Valkyrie Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Firecracker Valkyrie
Valkyrie
Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Royal Ghost Mother Witch
Firecracker Fireball
Fireball Valkyrie
Firecracker Valkyrie Royal Ghost
Valkyrie Mother Witch Firecracker Fireball Royal Ghost
Firecracker Fireball
Fireball Valkyrie
Fireball Valkyrie Firecracker Royal Ghost
Fireball
Firecracker Fireball Valkyrie
Fireball Valkyrie Firecracker Royal Ghost
Valkyrie Firecracker Fireball Royal Ghost Mother Witch
Valkyrie Royal Ghost Firecracker Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Royal Ghost
Fireball Firecracker Valkyrie Royal Ghost
Valkyrie
Valkyrie Fireball
Valkyrie
Firecracker Fireball Mother Witch
Fireball Valkyrie
Valkyrie
Firecracker Fireball Valkyrie
Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Firecracker Fireball Valkyrie
Firecracker Fireball Valkyrie
Valkyrie Firecracker Fireball Royal Ghost Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Royal Ghost
Firecracker Fireball Royal Ghost
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Mother Witch
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Valkyrie Mother Witch
Fireball
Fireball
Fireball
Firecracker Mother Witch Fireball Valkyrie
Firecracker Fireball Royal Ghost
Fireball
Fireball Firecracker
Firecracker Fireball Mother Witch
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost
Fireball Firecracker

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