My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Giant Skeleton
Giant Snowball
Royal Hogs Witch Little Prince
Zap
Firecracker Royal Hogs Witch Little Prince
Barbarian Barrel
Firecracker Valkyrie Royal Hogs Witch Giant Skeleton Little Prince
The Log
Firecracker Royal Hogs Witch Giant Skeleton Little Prince
Earthquake
Firecracker Royal Hogs Witch
Arrows
Firecracker Royal Hogs Witch Little Prince
Royal Delivery
Firecracker Valkyrie Royal Hogs Witch Giant Skeleton Little Prince
Fireball
Firecracker Royal Hogs Witch Little Prince
Poison
Firecracker Royal Hogs Witch Little Prince
Lightning
Valkyrie Witch Little Prince
Rocket
Valkyrie Royal Hogs Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Fireball Valkyrie Royal Hogs Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Fireball Valkyrie

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Royal Hogs Giant Skeleton Mega Knight
Fireball
Royal Hogs Mega Knight Little Prince
Valkyrie
Firecracker Royal Hogs Witch Giant Skeleton Little Prince
Royal Hogs
Firecracker Fireball Valkyrie Mega Knight Little Prince
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Valkyrie Witch
Mega Knight
Firecracker Fireball Royal Hogs Witch
Little Prince
Fireball Valkyrie Royal Hogs

Defense Synergies 1 10

Firecracker
Valkyrie Giant Skeleton Mega Knight
Fireball
Valkyrie Mega Knight Little Prince
Valkyrie
Firecracker Fireball Witch Little Prince
Royal Hogs
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Witch Little Prince
Mega Knight
Firecracker Fireball Witch
Little Prince
Fireball Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Firecracker Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie Giant Skeleton
Witch Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie Giant Skeleton Mega Knight
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Witch Little Prince
Fireball Valkyrie Giant Skeleton Mega Knight
Witch
Firecracker Valkyrie Giant Skeleton Mega Knight Little Prince
Valkyrie Witch Firecracker Fireball Giant Skeleton Mega Knight
Firecracker Fireball Witch
Mega Knight Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Mega Knight Firecracker Witch
Mega Knight
Fireball Mega Knight
Mega Knight Firecracker Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Firecracker Witch Little Prince
Valkyrie Witch Firecracker Fireball Giant Skeleton Mega Knight Little Prince
Valkyrie Mega Knight Firecracker Fireball Witch Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Giant Skeleton
Fireball Firecracker Valkyrie Mega Knight
Giant Skeleton Mega Knight Valkyrie Witch
Valkyrie Giant Skeleton Mega Knight Fireball
Giant Skeleton Valkyrie Witch Mega Knight
Firecracker Fireball Witch
Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Mega Knight Firecracker Fireball Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Giant Skeleton
Mega Knight Fireball Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Witch Mega Knight
Witch Firecracker Fireball Valkyrie Giant Skeleton Little Prince
Valkyrie Mega Knight Firecracker Fireball Witch Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Giant Skeleton
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Fireball Valkyrie Giant Skeleton
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Valkyrie Witch Mega Knight Little Prince
Fireball Giant Skeleton Mega Knight
Fireball
Fireball
Firecracker Fireball Valkyrie Witch Mega Knight Little Prince
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Witch Little Prince
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
Giant Skeleton Mega Knight
Firecracker Fireball
Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball
Fireball Giant Skeleton
Firecracker Mega Knight
Firecracker Fireball Witch Giant Skeleton
Firecracker Fireball Witch
Firecracker Fireball Witch Giant Skeleton Mega Knight Little Prince
Fireball Firecracker Mega Knight

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