My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Balloon Electro Giant Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Electro Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Witch Balloon Ram Rider
Zap
Firecracker Witch Balloon Ram Rider
Barbarian Barrel
Firecracker Valkyrie Witch
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch Balloon Ram Rider
Fireball
Firecracker Witch Balloon Ram Rider
Poison
Firecracker Witch Balloon
Lightning
Valkyrie Witch Balloon Ram Rider
Rocket
Valkyrie Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Witch Balloon Ram Rider Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Fireball Valkyrie Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Ram Rider Mega Knight
Fireball
Ram Rider Mega Knight
Valkyrie
Balloon Firecracker Witch Ram Rider
Witch
Valkyrie Ram Rider Mega Knight
Balloon
Valkyrie Firecracker Mega Knight
Electro Giant
Ram Rider
Firecracker Fireball Valkyrie Witch Mega Knight
Mega Knight
Firecracker Fireball Witch Balloon Ram Rider

Defense Synergies 1 6

Firecracker
Valkyrie Mega Knight
Fireball
Valkyrie Ram Rider Mega Knight
Valkyrie
Firecracker Fireball Witch
Witch
Valkyrie Mega Knight
Balloon
Electro Giant
Ram Rider
Fireball
Mega Knight
Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Ram Rider
Firecracker Valkyrie Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Valkyrie
Witch Firecracker Valkyrie Ram Rider Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Firecracker Valkyrie Mega Knight
Ram Rider Firecracker Fireball Witch
Fireball Valkyrie Electro Giant Ram Rider Mega Knight
Witch
Firecracker Valkyrie Mega Knight
Valkyrie Witch Firecracker Fireball Electro Giant Ram Rider Mega Knight
Firecracker Fireball Witch Ram Rider
Mega Knight Fireball Valkyrie Witch Ram Rider
Fireball Valkyrie Mega Knight Firecracker Witch
Ram Rider Mega Knight
Fireball Electro Giant Ram Rider Mega Knight
Mega Knight Firecracker Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Firecracker Witch Ram Rider
Valkyrie Witch Firecracker Fireball Ram Rider Mega Knight
Ram Rider
Valkyrie Mega Knight Firecracker Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch Electro Giant
Fireball Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie Witch Ram Rider
Valkyrie Mega Knight Fireball Ram Rider
Valkyrie Witch Ram Rider Mega Knight
Firecracker Fireball Electro Giant Witch Ram Rider
Fireball Valkyrie Witch Ram Rider
Mega Knight Valkyrie
Mega Knight Firecracker Fireball Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Fireball Valkyrie Electro Giant
Mega Knight Fireball Valkyrie Witch Ram Rider
Firecracker Fireball Valkyrie Witch Electro Giant Mega Knight
Witch Electro Giant Firecracker Fireball Valkyrie
Valkyrie Mega Knight Firecracker Fireball Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Electro Giant Witch Ram Rider
Firecracker Witch
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Fireball
Firecracker Fireball Valkyrie Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Valkyrie Witch Electro Giant Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Electro Giant Fireball Valkyrie Witch Mega Knight
Witch
Firecracker Fireball Witch Ram Rider
Fireball Witch Ram Rider Mega Knight
Fireball Firecracker
Firecracker Fireball Witch Electro Giant
Firecracker Fireball Witch Electro Giant
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Witch
Fireball Firecracker Witch Ram Rider
Fireball
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball
Fireball Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Electro Giant Mega Knight
Fireball Firecracker Mega Knight

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