My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard Electro Wizard Magic Archer Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Ice Wizard Electro Wizard Magic Archer Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider Little Prince
Zap
Firecracker Witch Ram Rider Little Prince
Barbarian Barrel
Firecracker Witch Ice Wizard Electro Wizard Magic Archer Little Prince
The Log
Firecracker Witch Ram Rider Little Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Witch Ice Wizard Electro Wizard Magic Archer Ram Rider Little Prince
Fireball
Firecracker Witch Ice Wizard Electro Wizard Magic Archer Ram Rider Little Prince
Poison
Firecracker Witch Ice Wizard Electro Wizard Magic Archer Little Prince
Lightning
Witch Ice Wizard Electro Wizard Magic Archer Ram Rider Little Prince
Rocket
Witch Magic Archer Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Ice Wizard Little Prince Fireball Electro Wizard Magic Archer Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Ice Wizard Little Prince Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ram Rider
Fireball
Electro Wizard Magic Archer Ram Rider Little Prince
Witch
Ram Rider
Ice Wizard
Ram Rider
Electro Wizard
Fireball Magic Archer Ram Rider
Magic Archer
Ram Rider Fireball Electro Wizard
Ram Rider
Magic Archer Firecracker Fireball Witch Ice Wizard Electro Wizard
Little Prince
Fireball

Defense Synergies 0 13

Firecracker
Ice Wizard Electro Wizard
Fireball
Ice Wizard Electro Wizard Ram Rider Little Prince
Witch
Ice Wizard Electro Wizard
Ice Wizard
Firecracker Fireball Witch Little Prince
Electro Wizard
Firecracker Fireball Witch Magic Archer Ram Rider Little Prince
Magic Archer
Electro Wizard Ram Rider
Ram Rider
Fireball Electro Wizard Magic Archer
Little Prince
Fireball Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Wizard Magic Archer Ram Rider
Firecracker Witch Ice Wizard Electro Wizard Ram Rider
Witch Ram Rider Ice Wizard Electro Wizard
Witch Firecracker Ice Wizard Electro Wizard Ram Rider
Firecracker Fireball
Fireball Firecracker Ice Wizard Electro Wizard Magic Archer
Electro Wizard Ram Rider Firecracker Fireball Witch Ice Wizard Magic Archer Little Prince
Fireball Electro Wizard Magic Archer Ram Rider
Witch Ice Wizard
Firecracker Ice Wizard Electro Wizard Little Prince
Witch Ice Wizard Electro Wizard Firecracker Fireball Magic Archer Ram Rider
Firecracker Fireball Witch Ice Wizard Electro Wizard Magic Archer Ram Rider
Fireball Witch Ice Wizard Electro Wizard Ram Rider
Fireball Firecracker Witch Electro Wizard Magic Archer
Electro Wizard Ram Rider
Fireball Electro Wizard Ram Rider
Firecracker Fireball Witch Electro Wizard
Fireball Firecracker Witch Ice Wizard Electro Wizard Magic Archer Ram Rider Little Prince
Witch Firecracker Fireball Ice Wizard Electro Wizard Magic Archer Ram Rider Little Prince
Electro Wizard Ram Rider
Firecracker Fireball Witch Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Wizard
Fireball Electro Wizard Firecracker Magic Archer
Witch Electro Wizard Ram Rider
Fireball Electro Wizard Ram Rider
Witch Ram Rider
Firecracker Fireball Witch Ice Wizard Electro Wizard Magic Archer Ram Rider
Fireball Witch Ice Wizard Electro Wizard Ram Rider
Electro Wizard Firecracker Fireball Witch Magic Archer
Witch
Witch
Fireball Electro Wizard
Fireball Witch Ram Rider
Firecracker Fireball Witch Magic Archer
Witch Electro Wizard Firecracker Fireball Magic Archer Little Prince
Firecracker Fireball Witch Ice Wizard Electro Wizard Magic Archer
Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Ice Wizard Electro Wizard Magic Archer Ram Rider
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Witch Ice Wizard Magic Archer Ram Rider
Firecracker Witch Magic Archer
Fireball Firecracker Ice Wizard Magic Archer Ram Rider
Fireball Firecracker Ram Rider
Fireball Electro Wizard
Firecracker Fireball Electro Wizard Magic Archer Ram Rider
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Witch Magic Archer
Magic Archer Firecracker Fireball
Fireball
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Witch Magic Archer Little Prince
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Witch Ice Wizard Magic Archer Little Prince
Witch
Firecracker Fireball Witch Ice Wizard Electro Wizard Magic Archer Ram Rider
Fireball Witch Magic Archer Ram Rider
Fireball Firecracker Magic Archer
Firecracker Fireball Witch Ice Wizard Electro Wizard Magic Archer Little Prince
Electro Wizard Firecracker Fireball Witch
Fireball
Fireball Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Electro Wizard Fireball Witch Magic Archer
Fireball Firecracker Witch Ice Wizard Electro Wizard Magic Archer Ram Rider
Fireball
Fireball Firecracker Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker
Firecracker Fireball Witch Electro Wizard Magic Archer
Firecracker Fireball Witch Electro Wizard Magic Archer
Firecracker Fireball Witch Electro Wizard Magic Archer Little Prince
Fireball Firecracker

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