My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bandit Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Firecracker Wizard Goblin Barrel Skeleton Army Bandit Magic Archer
The Log
Firecracker Goblin Barrel Skeleton Army Bandit
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Wizard Goblin Barrel Skeleton Army Bandit Magic Archer
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army Bandit Magic Archer
Poison
Firecracker Wizard Skeleton Army Magic Archer
Lightning
Wizard Bandit Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Bandit Fireball Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Skeleton Army Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Bandit Mega Knight
Fireball
Magic Archer Mega Knight
Wizard
Bandit Mega Knight
Goblin Barrel
Firecracker Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
Bandit
Firecracker Wizard Goblin Barrel Magic Archer Mega Knight
Magic Archer
Fireball Bandit Mega Knight
Mega Knight
Firecracker Fireball Wizard Goblin Barrel Bandit Magic Archer

Defense Synergies 0 13

Firecracker
Skeleton Army Bandit Mega Knight
Fireball
Bandit Mega Knight
Wizard
Skeleton Army Bandit Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Wizard Bandit Magic Archer
Bandit
Firecracker Fireball Wizard Skeleton Army Magic Archer Mega Knight
Magic Archer
Skeleton Army Bandit Mega Knight
Mega Knight
Firecracker Fireball Wizard Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Magic Archer
Skeleton Army Firecracker Bandit Mega Knight
Skeleton Army Mega Knight Bandit
Skeleton Army Firecracker Bandit Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Bandit Magic Archer Mega Knight
Firecracker Fireball Wizard Magic Archer
Fireball Bandit Magic Archer Mega Knight
Skeleton Army
Skeleton Army Firecracker Bandit Mega Knight
Skeleton Army Firecracker Fireball Wizard Bandit Magic Archer Mega Knight
Firecracker Fireball Wizard Magic Archer
Skeleton Army Mega Knight Fireball Wizard Bandit
Fireball Wizard Skeleton Army Mega Knight Firecracker Magic Archer
Skeleton Army Bandit Mega Knight
Skeleton Army Fireball Bandit Mega Knight
Wizard Mega Knight Firecracker Fireball Skeleton Army
Fireball Mega Knight Firecracker Wizard Skeleton Army Bandit Magic Archer
Wizard Firecracker Fireball Bandit Magic Archer Mega Knight
Wizard Skeleton Army Mega Knight Firecracker Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Bandit
Fireball Bandit Firecracker Wizard Magic Archer Mega Knight
Skeleton Army Bandit Mega Knight
Skeleton Army Mega Knight Fireball Bandit
Skeleton Army Bandit Mega Knight
Firecracker Fireball Wizard Magic Archer
Skeleton Army Fireball Bandit
Mega Knight Skeleton Army
Mega Knight Firecracker Fireball Skeleton Army Bandit Magic Archer
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Fireball
Skeleton Army Mega Knight Fireball Wizard Bandit
Wizard Firecracker Fireball Skeleton Army Magic Archer Mega Knight
Skeleton Army Firecracker Fireball Magic Archer
Mega Knight Firecracker Fireball Wizard Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Bandit
Firecracker Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Firecracker Fireball
Fireball Wizard Firecracker Magic Archer Mega Knight
Firecracker Fireball Wizard Magic Archer
Firecracker Wizard Magic Archer
Fireball Firecracker Wizard Magic Archer
Fireball Firecracker Wizard Bandit
Fireball
Firecracker Fireball Wizard Bandit Magic Archer
Fireball Firecracker Wizard Magic Archer
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Wizard Bandit Magic Archer
Magic Archer Firecracker Fireball Wizard Bandit Mega Knight
Fireball
Firecracker Fireball Wizard Bandit Magic Archer Mega Knight
Firecracker Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Magic Archer Mega Knight
Firecracker Fireball Wizard Bandit Magic Archer
Fireball Wizard Bandit Magic Archer Mega Knight
Fireball Firecracker Bandit Magic Archer
Firecracker Fireball Wizard Magic Archer
Firecracker Fireball Wizard
Fireball
Fireball Wizard Bandit Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Wizard Magic Archer
Fireball Skeleton Army Bandit Magic Archer
Fireball Firecracker Wizard Magic Archer
Fireball
Fireball Firecracker Wizard Magic Archer Mega Knight
Firecracker Fireball Wizard Magic Archer
Fireball
Firecracker Mega Knight
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Bandit Magic Archer Mega Knight
Fireball Firecracker Wizard Mega Knight

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