My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Wizard Bandit Electro Wizard
The Log
Firecracker Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Bandit Electro Wizard
Fireball
Firecracker Wizard Bandit Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Bandit Fireball Electro Wizard Golden Knight Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Bandit
Fireball
Mirror The Log Electro Wizard Golden Knight
Wizard
Bandit
Mirror
Fireball The Log Firecracker
The Log
Mirror Fireball Bandit
Bandit
Firecracker Wizard The Log Electro Wizard Golden Knight
Electro Wizard
Fireball Bandit
Golden Knight
Fireball Bandit

Defense Synergies 3 17

Firecracker
The Log Mirror Bandit Electro Wizard Golden Knight
Fireball
Mirror The Log Bandit Electro Wizard Golden Knight
Wizard
The Log Bandit Electro Wizard Golden Knight
Mirror
Fireball Firecracker The Log Electro Wizard
The Log
Firecracker Fireball Wizard Mirror Bandit Electro Wizard Golden Knight
Bandit
Firecracker Fireball Wizard The Log Electro Wizard
Electro Wizard
Firecracker Fireball Wizard Mirror The Log Bandit
Golden Knight
Firecracker Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard The Log Electro Wizard Golden Knight
Firecracker The Log Bandit Electro Wizard
Bandit Electro Wizard
Firecracker Bandit Electro Wizard
Firecracker Fireball The Log
Fireball The Log Firecracker Bandit Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball The Log Bandit Electro Wizard Golden Knight
Firecracker Bandit Electro Wizard
Electro Wizard Firecracker Fireball Wizard The Log Bandit
Firecracker Fireball Wizard Electro Wizard
Fireball Wizard The Log Bandit Electro Wizard
Fireball Wizard Firecracker The Log Electro Wizard Golden Knight
Bandit Electro Wizard
Fireball The Log Bandit Electro Wizard
Wizard Firecracker Fireball Electro Wizard
Fireball Firecracker Wizard The Log Bandit Electro Wizard Golden Knight
Wizard The Log Firecracker Fireball Bandit Electro Wizard
Electro Wizard
Wizard Firecracker Fireball The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Firecracker Wizard The Log
Bandit The Log Electro Wizard Golden Knight
Fireball The Log Bandit Electro Wizard
Bandit
Firecracker Fireball Wizard Electro Wizard
Fireball Bandit Electro Wizard
Electro Wizard Firecracker Fireball The Log Bandit
Golden Knight
Fireball The Log Electro Wizard
Fireball Wizard Bandit Golden Knight
Wizard Firecracker Fireball
Electro Wizard Firecracker Fireball The Log Golden Knight
Firecracker Fireball Wizard The Log Electro Wizard Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Bandit Golden Knight
Firecracker Fireball The Log Bandit Electro Wizard Golden Knight
Fireball The Log Bandit
Firecracker Fireball The Log
Fireball Wizard Firecracker The Log
Firecracker Fireball Wizard
Firecracker Wizard The Log
Fireball The Log Firecracker Wizard
Fireball The Log Firecracker Wizard Bandit Golden Knight
Fireball Electro Wizard
Firecracker Fireball Wizard The Log Bandit Electro Wizard Golden Knight
Fireball Firecracker Wizard
Firecracker Fireball The Log Bandit Golden Knight
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball Wizard The Log Bandit Golden Knight
Firecracker Fireball Wizard The Log Bandit
Fireball
Firecracker Fireball Wizard The Log Bandit Electro Wizard
Firecracker Fireball Wizard The Log Golden Knight
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
Firecracker The Log Fireball Wizard
Firecracker Fireball The Log Wizard Bandit Electro Wizard Golden Knight
Fireball Wizard The Log Bandit Golden Knight
Fireball Firecracker The Log Bandit Golden Knight
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball
Fireball Wizard The Log Bandit
Firecracker Fireball Electro Wizard
Firecracker Fireball Wizard The Log
Electro Wizard Fireball Bandit
Fireball Firecracker Wizard Electro Wizard
The Log Fireball
Fireball Firecracker Wizard Electro Wizard
The Log Firecracker Fireball Wizard
Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard Golden Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Bandit Electro Wizard Golden Knight
Fireball Firecracker Wizard

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