My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch
Fireball
Firecracker Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Poison Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Poison Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Fireball Poison Wizard Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Fireball Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Mega Knight
Fireball
Mirror Mega Knight
Wizard
Mega Knight
Mirror
Fireball Electro Giant Firecracker Poison
Poison
Mirror Mega Knight
Witch
Mega Knight
Electro Giant
Mirror
Mega Knight
Firecracker Fireball Wizard Poison Witch

Defense Synergies 1 8

Firecracker
Mirror Mega Knight
Fireball
Mirror Mega Knight
Wizard
Mega Knight
Mirror
Fireball Firecracker Poison Mega Knight
Poison
Mirror Mega Knight
Witch
Mega Knight
Electro Giant
Mega Knight
Firecracker Fireball Wizard Mirror Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Firecracker Witch Mega Knight
Witch Mega Knight
Witch Firecracker Mega Knight
Firecracker Fireball Poison Mega Knight
Fireball Firecracker Mega Knight
Firecracker Fireball Wizard Poison Witch
Fireball Poison Electro Giant Mega Knight
Witch
Firecracker Mega Knight
Poison Witch Firecracker Fireball Wizard Electro Giant Mega Knight
Firecracker Fireball Wizard Poison Witch
Mega Knight Fireball Wizard Witch
Fireball Wizard Mega Knight Firecracker Poison Witch
Mega Knight
Fireball Electro Giant Mega Knight
Wizard Mega Knight Firecracker Fireball Poison Witch
Fireball Mega Knight Firecracker Wizard Witch
Wizard Poison Witch Firecracker Fireball Mega Knight
Wizard Mega Knight Firecracker Fireball Poison Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Electro Giant
Fireball Poison Firecracker Wizard Mega Knight
Mega Knight Witch
Mega Knight Fireball
Witch Mega Knight
Firecracker Fireball Wizard Poison Electro Giant Witch
Fireball Witch
Mega Knight
Mega Knight Firecracker Fireball Poison Witch
Witch
Mega Knight Witch
Mega Knight Fireball Poison Electro Giant
Mega Knight Fireball Wizard Witch
Wizard Firecracker Fireball Witch Electro Giant Mega Knight
Witch Electro Giant Firecracker Fireball Poison
Poison Mega Knight Firecracker Fireball Wizard Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker
Firecracker Fireball Poison
Fireball Poison
Firecracker Fireball Poison
Fireball Wizard Poison Firecracker Mega Knight
Firecracker Fireball Wizard Poison Electro Giant Witch
Firecracker Wizard Poison Witch
Fireball Poison Firecracker Wizard
Fireball Poison Firecracker Wizard
Fireball Poison
Firecracker Poison Fireball Wizard
Fireball Poison Firecracker Wizard
Poison Firecracker Fireball
Firecracker Fireball Poison
Firecracker Fireball Poison
Firecracker Fireball Wizard Poison Witch
Firecracker Fireball Wizard Poison Mega Knight
Fireball Poison
Firecracker Fireball Wizard Poison Mega Knight
Firecracker Fireball Wizard Poison Witch Electro Giant Mega Knight
Fireball Poison Mega Knight
Fireball Wizard Poison
Fireball Poison
Firecracker Poison Electro Giant Fireball Wizard Witch Mega Knight
Witch
Firecracker Fireball Poison Wizard Witch
Fireball Wizard Poison Witch Mega Knight
Fireball Poison Firecracker
Poison Firecracker Fireball Wizard Witch Electro Giant
Firecracker Fireball Wizard Poison Witch Electro Giant
Fireball
Poison Fireball Wizard Mega Knight
Firecracker Fireball Poison
Mega Knight
Firecracker Fireball Wizard Poison
Fireball Witch
Fireball Poison Firecracker Wizard Witch
Fireball
Fireball Poison Firecracker Wizard Mega Knight
Firecracker Fireball Wizard Poison
Fireball Poison Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Fireball Poison Witch
Firecracker Fireball Poison Witch
Poison Firecracker Fireball Witch Electro Giant Mega Knight
Fireball Firecracker Wizard Mega Knight
Poison

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