My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Electro Dragon Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Electro Dragon Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch Electro Dragon Inferno Dragon
Fireball
Firecracker Wizard Witch Electro Dragon Inferno Dragon
Poison
Firecracker Wizard Witch Electro Dragon
Lightning
Wizard Witch Electro Dragon Inferno Dragon Goblinstein
Rocket
Wizard Witch Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Inferno Dragon Wizard Witch Electro Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Fireball Inferno Dragon Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Inferno Dragon Mega Knight
Fireball
Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Electro Dragon
Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Electro Dragon
Mega Knight
Inferno Dragon Firecracker Fireball Wizard Witch Electro Dragon
Goblinstein

Defense Synergies 0 8

Firecracker
Electro Dragon Mega Knight
Fireball
Mega Knight
Wizard
Mega Knight
Witch
Electro Dragon Mega Knight
Electro Dragon
Firecracker Witch Inferno Dragon
Inferno Dragon
Electro Dragon Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Dragon
Inferno Dragon Firecracker Witch Electro Dragon Mega Knight
Witch Mega Knight Electro Dragon Inferno Dragon
Witch Inferno Dragon Firecracker Electro Dragon Mega Knight
Firecracker Fireball Mega Knight
Fireball Firecracker Electro Dragon Mega Knight
Inferno Dragon Firecracker Fireball Wizard Witch Electro Dragon
Fireball Electro Dragon Mega Knight
Witch Inferno Dragon
Firecracker Mega Knight
Witch Firecracker Fireball Wizard Electro Dragon Mega Knight
Inferno Dragon Firecracker Fireball Wizard Witch Electro Dragon
Mega Knight Fireball Wizard Witch Electro Dragon
Fireball Wizard Mega Knight Firecracker Witch Electro Dragon
Inferno Dragon Mega Knight
Fireball Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Fireball Witch Electro Dragon
Fireball Mega Knight Firecracker Wizard Witch Electro Dragon
Wizard Witch Firecracker Fireball Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Firecracker Fireball Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball Firecracker Wizard Electro Dragon Inferno Dragon Mega Knight
Mega Knight Witch Electro Dragon
Mega Knight Fireball
Witch Inferno Dragon Mega Knight
Firecracker Fireball Wizard Witch Electro Dragon
Fireball Witch
Mega Knight Inferno Dragon
Electro Dragon Mega Knight Firecracker Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Electro Dragon
Mega Knight Fireball
Mega Knight Fireball Wizard Witch
Wizard Firecracker Fireball Witch Electro Dragon Mega Knight
Witch Electro Dragon Firecracker Fireball Inferno Dragon
Mega Knight Firecracker Fireball Wizard Witch Electro Dragon Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Witch Electro Dragon
Firecracker Wizard Witch
Fireball Firecracker Wizard Electro Dragon
Fireball Firecracker Wizard Electro Dragon
Fireball Electro Dragon
Firecracker Fireball Wizard Electro Dragon
Fireball Firecracker Wizard Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball
Firecracker Fireball Wizard Witch Electro Dragon
Firecracker Fireball Wizard Electro Dragon Mega Knight
Fireball
Firecracker Fireball Wizard Electro Dragon Mega Knight
Firecracker Fireball Wizard Witch Electro Dragon Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball Electro Dragon
Firecracker Fireball Wizard Witch Electro Dragon Mega Knight
Witch Inferno Dragon
Firecracker Fireball Wizard Witch Electro Dragon
Fireball Wizard Witch Electro Dragon Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch Electro Dragon
Electro Dragon Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Electro Dragon Mega Knight
Firecracker Fireball Electro Dragon
Mega Knight
Firecracker Fireball Wizard
Fireball Witch Electro Dragon
Fireball Firecracker Wizard Witch Electro Dragon
Fireball
Fireball Firecracker Wizard Electro Dragon Mega Knight
Firecracker Fireball Wizard Electro Dragon
Fireball
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Fireball Witch
Firecracker Fireball Witch Electro Dragon
Electro Dragon Firecracker Fireball Witch Mega Knight
Inferno Dragon
Fireball Firecracker Wizard Electro Dragon Mega Knight

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