My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Electro Wizard Magic Archer Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker P.E.K.K.A Electro Wizard Magic Archer Little Prince
Fireball
Firecracker Electro Wizard Magic Archer Little Prince
Poison
Firecracker Electro Wizard Magic Archer Little Prince
Lightning
Electro Wizard Magic Archer Little Prince
Rocket
Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Little Prince Freeze Electro Wizard Magic Archer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Little Prince Freeze

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Mega Knight
Freeze
P.E.K.K.A
Electro Wizard Magic Archer Firecracker The Log
The Log
P.E.K.K.A Magic Archer Mega Knight Little Prince
Electro Wizard
P.E.K.K.A Magic Archer Mega Knight
Magic Archer
P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Firecracker The Log Electro Wizard Magic Archer
Little Prince
The Log

Defense Synergies 2 14

Firecracker
The Log P.E.K.K.A Electro Wizard Mega Knight
Freeze
Electro Wizard Mega Knight
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Electro Wizard Magic Archer Mega Knight Little Prince
Electro Wizard
Firecracker Freeze P.E.K.K.A The Log Magic Archer Mega Knight Little Prince
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Freeze The Log Electro Wizard Magic Archer
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Magic Archer
P.E.K.K.A Firecracker The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Freeze Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
Freeze The Log Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Firecracker Freeze Magic Archer Little Prince
P.E.K.K.A The Log Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Firecracker Electro Wizard Mega Knight Little Prince
Electro Wizard Firecracker Freeze The Log Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
P.E.K.K.A Mega Knight Freeze The Log Electro Wizard
Mega Knight Firecracker Freeze P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Mega Knight
Freeze P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Firecracker P.E.K.K.A Electro Wizard
Mega Knight Firecracker The Log Electro Wizard Magic Archer Little Prince
Freeze The Log Firecracker Electro Wizard Magic Archer Mega Knight Little Prince
P.E.K.K.A Electro Wizard
Mega Knight Firecracker P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Firecracker The Log Magic Archer Mega Knight
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Freeze Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Electro Wizard Mega Knight Firecracker The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Magic Archer Mega Knight
Electro Wizard Firecracker Freeze P.E.K.K.A The Log Magic Archer Little Prince
Mega Knight Firecracker Freeze P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze The Log
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer
Firecracker Freeze The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Freeze Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Freeze Magic Archer
The Log Firecracker
Electro Wizard
Firecracker The Log Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Freeze Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Freeze
Firecracker The Log Electro Wizard Magic Archer Mega Knight
Firecracker The Log Magic Archer Mega Knight Little Prince
The Log Magic Archer Mega Knight
The Log
The Log
Firecracker Freeze The Log Magic Archer Mega Knight Little Prince
Firecracker The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Electro Wizard Magic Archer Little Prince
Electro Wizard Firecracker Freeze
The Log Magic Archer Mega Knight
Firecracker Freeze Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Firecracker The Log Magic Archer
Electro Wizard Freeze Magic Archer
Firecracker Electro Wizard Magic Archer
Freeze
The Log
Firecracker Electro Wizard Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker P.E.K.K.A Mega Knight
Firecracker Freeze The Log Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Freeze The Log Electro Wizard Magic Archer Mega Knight Little Prince

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