My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Balloon
Giant Snowball
Furnace Royal Hogs Goblin Barrel Balloon
Zap
Firecracker Furnace Royal Hogs Goblin Barrel Balloon
Barbarian Barrel
Firecracker Furnace Wizard Royal Hogs Goblin Barrel
The Log
Firecracker Furnace Royal Hogs Goblin Barrel
Earthquake
Firecracker Furnace Royal Hogs Goblin Barrel
Arrows
Firecracker Furnace Royal Hogs Goblin Barrel
Royal Delivery
Firecracker Wizard Royal Hogs Goblin Barrel Balloon
Fireball
Firecracker Furnace Wizard Royal Hogs Goblin Barrel Balloon
Poison
Firecracker Furnace Wizard Royal Hogs Balloon
Lightning
Furnace Wizard Balloon
Rocket
Furnace Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Goblin Barrel Furnace Wizard Royal Hogs Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Goblin Barrel Furnace

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Goblin Barrel Balloon
Furnace
Royal Hogs Goblin Barrel Balloon
Wizard
Royal Hogs Rage Balloon
Royal Hogs
Firecracker Furnace Wizard Goblin Barrel
Rage
Balloon Wizard
Goblin Barrel
Firecracker Furnace Royal Hogs Balloon
Balloon
Rage Firecracker Furnace Wizard Goblin Barrel
Electro Giant

Defense Synergies 0 0

Firecracker
Furnace
Wizard
Royal Hogs
Rage
Goblin Barrel
Balloon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Firecracker Furnace
Furnace
Firecracker Furnace
Firecracker
Firecracker Furnace
Furnace Firecracker Wizard
Electro Giant
Furnace
Firecracker
Firecracker Furnace Wizard Electro Giant
Firecracker Furnace Wizard
Furnace Wizard
Wizard Firecracker Furnace
Furnace
Furnace Electro Giant
Wizard Firecracker Furnace
Firecracker Furnace Wizard
Furnace Wizard Firecracker
Wizard Firecracker Furnace Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Electro Giant
Firecracker Wizard
Furnace
Firecracker Furnace Wizard Electro Giant
Furnace
Firecracker
Electro Giant
Wizard
Wizard Firecracker Furnace Electro Giant
Electro Giant Firecracker Furnace
Firecracker Wizard Electro Giant
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Furnace
Firecracker Wizard Electro Giant Furnace
Firecracker Furnace Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Wizard
Firecracker Furnace Wizard
Firecracker Wizard
Firecracker Wizard Electro Giant
Wizard
Firecracker Electro Giant Furnace Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Furnace Wizard Electro Giant
Firecracker Wizard Electro Giant
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Electro Giant
Firecracker
Electro Giant Firecracker
Firecracker
Firecracker Electro Giant
Firecracker Wizard

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