My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon Sparky
Giant Snowball
Inferno Dragon Lumberjack
Zap
Firecracker Bandit Inferno Dragon Sparky
Barbarian Barrel
Firecracker Royal Ghost Bandit Electro Wizard Lumberjack Sparky
The Log
Firecracker Bandit Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Sparky
Fireball
Firecracker Bandit Electro Wizard Inferno Dragon Lumberjack Sparky
Poison
Firecracker Electro Wizard Sparky
Lightning
Bandit Electro Wizard Inferno Dragon Lumberjack Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Ghost Bandit Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bandit Inferno Dragon Lumberjack Sparky Mega Knight
Royal Ghost
Bandit Electro Wizard Lumberjack Mega Knight
Bandit
Firecracker Royal Ghost Electro Wizard Lumberjack Mega Knight
Electro Wizard
Royal Ghost Bandit Lumberjack Sparky Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Firecracker Royal Ghost Bandit Electro Wizard Sparky Mega Knight
Sparky
Firecracker Electro Wizard Lumberjack
Mega Knight
Inferno Dragon Firecracker Royal Ghost Bandit Electro Wizard Lumberjack

Defense Synergies 0 13

Firecracker
Bandit Electro Wizard Lumberjack Mega Knight
Royal Ghost
Electro Wizard Mega Knight
Bandit
Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard
Firecracker Royal Ghost Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Lumberjack
Firecracker Bandit Electro Wizard
Sparky
Mega Knight
Firecracker Royal Ghost Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Inferno Dragon Lumberjack Sparky Firecracker Bandit Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Sparky Firecracker Bandit Electro Wizard Mega Knight
Firecracker Lumberjack Sparky Mega Knight
Firecracker Royal Ghost Bandit Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Firecracker
Bandit Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky Lumberjack
Firecracker Royal Ghost Bandit Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard Firecracker Royal Ghost Bandit Lumberjack Mega Knight
Inferno Dragon Firecracker Electro Wizard
Lumberjack Sparky Mega Knight Bandit Electro Wizard
Sparky Mega Knight Firecracker Royal Ghost Electro Wizard Lumberjack
Inferno Dragon Sparky Bandit Electro Wizard Lumberjack Mega Knight
Bandit Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight
Sparky Mega Knight Firecracker Electro Wizard Lumberjack
Mega Knight Firecracker Royal Ghost Bandit Electro Wizard Lumberjack
Firecracker Royal Ghost Bandit Electro Wizard Inferno Dragon Lumberjack Mega Knight
Sparky Electro Wizard Inferno Dragon Lumberjack
Royal Ghost Mega Knight Firecracker Bandit Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Bandit Electro Wizard Sparky
Bandit Electro Wizard Firecracker Royal Ghost Inferno Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Electro Wizard Sparky
Lumberjack Mega Knight Bandit Electro Wizard Sparky
Bandit Inferno Dragon Lumberjack Sparky Mega Knight
Firecracker Electro Wizard
Sparky Bandit Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack Sparky
Electro Wizard Mega Knight Firecracker Bandit Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Lumberjack Sparky
Mega Knight Electro Wizard
Mega Knight Bandit Lumberjack Sparky
Firecracker Sparky Mega Knight
Electro Wizard Sparky Firecracker Inferno Dragon Lumberjack
Mega Knight Firecracker Royal Ghost Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Bandit Sparky
Firecracker Royal Ghost Bandit Electro Wizard
Bandit Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker
Firecracker Sparky
Firecracker
Firecracker Bandit
Electro Wizard Lumberjack Sparky
Firecracker Bandit Electro Wizard Sparky
Firecracker
Firecracker Bandit Sparky
Firecracker Bandit
Firecracker Sparky
Firecracker Bandit Sparky
Firecracker Bandit Sparky Mega Knight
Sparky
Sparky
Firecracker Bandit Electro Wizard Sparky Mega Knight
Firecracker Mega Knight
Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight
Inferno Dragon
Firecracker Royal Ghost Bandit Electro Wizard Sparky
Bandit Sparky Mega Knight
Firecracker Bandit Sparky
Firecracker Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
Bandit Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Electro Wizard Bandit
Firecracker Electro Wizard
Firecracker Electro Wizard Lumberjack Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Firecracker Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Royal Ghost Bandit Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Firecracker Sparky Mega Knight

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