My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Baby Dragon Ice Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Goblin Cage Ice Wizard
The Log
Firecracker Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker
Royal Delivery
Firecracker Goblin Cage Baby Dragon Ice Wizard
Fireball
Firecracker Goblin Cage Baby Dragon Ice Wizard
Poison
Firecracker Goblin Cage Ice Wizard
Lightning
Goblin Cage Baby Dragon Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Tornado Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Tornado Ice Wizard Goblin Cage Baby Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Firecracker Tornado Ice Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Barbarian Barrel Tornado Baby Dragon Mega Knight
Goblin Cage
Firecracker Barbarian Barrel Baby Dragon
Barbarian Barrel
Firecracker Goblin Cage Tornado Baby Dragon Ice Wizard Mega Knight
Tornado
Baby Dragon Firecracker Barbarian Barrel Ice Wizard Mega Knight
Baby Dragon
Tornado Firecracker Goblin Cage Barbarian Barrel Ice Wizard Mega Knight
Ice Wizard
Barbarian Barrel Tornado Baby Dragon
Mega Knight
Firecracker Barbarian Barrel Tornado Baby Dragon
Goblinstein

Defense Synergies 2 18

Firecracker
Goblin Cage Barbarian Barrel Tornado Baby Dragon Ice Wizard Mega Knight
Goblin Cage
Firecracker Barbarian Barrel Tornado Baby Dragon Ice Wizard
Barbarian Barrel
Firecracker Goblin Cage Tornado Baby Dragon Ice Wizard Mega Knight
Tornado
Ice Wizard Firecracker Goblin Cage Barbarian Barrel Baby Dragon Mega Knight
Baby Dragon
Ice Wizard Firecracker Goblin Cage Barbarian Barrel Tornado Mega Knight
Ice Wizard
Tornado Baby Dragon Firecracker Goblin Cage Barbarian Barrel Mega Knight
Mega Knight
Firecracker Barbarian Barrel Tornado Baby Dragon Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Barbarian Barrel Baby Dragon
Firecracker Goblin Cage Ice Wizard Mega Knight
Goblin Cage Tornado Mega Knight Ice Wizard
Goblin Cage Firecracker Ice Wizard Mega Knight
Firecracker Goblin Cage Barbarian Barrel Tornado Mega Knight
Barbarian Barrel Tornado Firecracker Baby Dragon Ice Wizard Mega Knight
Tornado Firecracker Goblin Cage Baby Dragon Ice Wizard
Goblin Cage Barbarian Barrel Baby Dragon Mega Knight
Goblin Cage Tornado Ice Wizard
Tornado Firecracker Barbarian Barrel Ice Wizard Mega Knight
Ice Wizard Firecracker Barbarian Barrel Tornado Baby Dragon Mega Knight
Firecracker Tornado Baby Dragon Ice Wizard
Goblin Cage Mega Knight Ice Wizard
Mega Knight Firecracker Goblin Cage Barbarian Barrel Tornado Baby Dragon
Goblin Cage Mega Knight
Tornado Goblin Cage Mega Knight
Mega Knight Firecracker Goblin Cage Tornado
Goblin Cage Mega Knight Firecracker Barbarian Barrel Tornado Baby Dragon Ice Wizard
Goblin Cage Barbarian Barrel Tornado Baby Dragon Firecracker Ice Wizard Mega Knight
Goblin Cage Tornado
Mega Knight Firecracker Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Barbarian Barrel
Firecracker Barbarian Barrel Baby Dragon Mega Knight
Mega Knight Goblin Cage
Mega Knight Goblin Cage Barbarian Barrel Tornado
Goblin Cage Mega Knight
Firecracker Tornado Baby Dragon Ice Wizard
Goblin Cage Ice Wizard
Mega Knight Goblin Cage
Goblin Cage Mega Knight Firecracker Barbarian Barrel Tornado Baby Dragon
Goblin Cage
Mega Knight Goblin Cage
Mega Knight Goblin Cage Tornado
Mega Knight Goblin Cage
Firecracker Goblin Cage Baby Dragon Mega Knight
Firecracker Goblin Cage Barbarian Barrel Tornado Baby Dragon
Mega Knight Firecracker Goblin Cage Barbarian Barrel Baby Dragon Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Tornado Baby Dragon Ice Wizard
Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Baby Dragon Mega Knight
Firecracker Tornado Baby Dragon Ice Wizard
Firecracker Tornado Baby Dragon
Firecracker Barbarian Barrel Tornado Baby Dragon Ice Wizard
Firecracker Tornado
Tornado
Firecracker Barbarian Barrel Tornado
Firecracker Tornado Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Firecracker Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel Tornado
Firecracker Barbarian Barrel Baby Dragon Mega Knight
Firecracker Barbarian Barrel Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Tornado
Tornado
Barbarian Barrel Baby Dragon
Firecracker Tornado Barbarian Barrel Baby Dragon Ice Wizard Mega Knight
Firecracker Barbarian Barrel Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Mega Knight
Firecracker Barbarian Barrel Tornado Baby Dragon
Firecracker Tornado Baby Dragon Ice Wizard
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Barbarian Barrel
Firecracker Tornado Baby Dragon Ice Wizard
Barbarian Barrel
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Tornado
Firecracker Mega Knight
Firecracker Tornado Baby Dragon
Firecracker Tornado
Firecracker Barbarian Barrel Tornado Baby Dragon Mega Knight
Firecracker Mega Knight

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