My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Prince P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Prince
Barbarian Barrel
Firecracker Goblin Cage Skeleton Army Electro Wizard
The Log
Firecracker Goblin Cage Skeleton Army Prince
Earthquake
Firecracker Goblin Cage Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Goblin Cage Skeleton Army Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Goblin Cage Skeleton Army Electro Wizard
Poison
Firecracker Goblin Cage Skeleton Army Electro Wizard
Lightning
Goblin Cage Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Goblin Cage Electro Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Goblin Cage

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Cage Prince P.E.K.K.A Mega Knight
Goblin Cage
Firecracker The Log
Skeleton Army
Prince
Mega Knight Firecracker The Log Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker The Log
The Log
Goblin Cage Prince P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Firecracker The Log Electro Wizard

Defense Synergies 3 18

Firecracker
The Log Goblin Cage Skeleton Army Prince P.E.K.K.A Electro Wizard Mega Knight
Goblin Cage
Firecracker Skeleton Army Prince The Log Electro Wizard
Skeleton Army
Firecracker Goblin Cage Prince The Log Electro Wizard
Prince
The Log Firecracker Goblin Cage Skeleton Army Electro Wizard
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Prince P.E.K.K.A Goblin Cage Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Firecracker Goblin Cage Skeleton Army Prince P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage The Log Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Goblin Cage Prince The Log Electro Wizard Mega Knight
Goblin Cage Skeleton Army Prince P.E.K.K.A Mega Knight Electro Wizard
Goblin Cage Skeleton Army Prince P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Goblin Cage Skeleton Army Prince P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Goblin Cage
Goblin Cage P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A Goblin Cage Skeleton Army Prince
Skeleton Army Firecracker Prince Electro Wizard Mega Knight
Skeleton Army Electro Wizard Firecracker The Log Mega Knight
Firecracker Electro Wizard
Goblin Cage Skeleton Army Prince P.E.K.K.A Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Firecracker Goblin Cage Prince P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Goblin Cage Prince Electro Wizard Mega Knight
Skeleton Army Goblin Cage Prince P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Firecracker Goblin Cage Skeleton Army Prince P.E.K.K.A Electro Wizard
Goblin Cage Mega Knight Firecracker Skeleton Army Prince The Log Electro Wizard
Goblin Cage The Log Firecracker Electro Wizard Mega Knight
P.E.K.K.A Goblin Cage Prince Electro Wizard
Skeleton Army Mega Knight Firecracker Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Cage Prince P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Prince The Log Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Goblin Cage Prince The Log Electro Wizard
Skeleton Army Prince P.E.K.K.A Mega Knight Goblin Cage The Log Electro Wizard
P.E.K.K.A Goblin Cage Skeleton Army Prince Mega Knight
Firecracker Electro Wizard
Skeleton Army Prince P.E.K.K.A Goblin Cage Electro Wizard
P.E.K.K.A Mega Knight Goblin Cage Skeleton Army Prince
Goblin Cage P.E.K.K.A Electro Wizard Mega Knight Firecracker Skeleton Army Prince The Log
P.E.K.K.A Goblin Cage Skeleton Army
P.E.K.K.A Mega Knight Goblin Cage Prince
Skeleton Army P.E.K.K.A Mega Knight Goblin Cage Prince The Log Electro Wizard
Skeleton Army Prince P.E.K.K.A Mega Knight Goblin Cage
Firecracker Goblin Cage Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Goblin Cage Prince P.E.K.K.A The Log
Mega Knight Firecracker Goblin Cage P.E.K.K.A The Log Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Prince Electro Wizard
Firecracker Prince The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Prince The Log Electro Wizard Mega Knight
Firecracker The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Electro Wizard
Prince The Log Mega Knight
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Prince Mega Knight
Firecracker The Log
Electro Wizard Skeleton Army Prince
Firecracker Electro Wizard
The Log
Firecracker Prince Electro Wizard Mega Knight
The Log Firecracker
Firecracker Prince P.E.K.K.A Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Prince The Log Electro Wizard Mega Knight
Prince P.E.K.K.A
Firecracker Mega Knight

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